[ddots-l] Re: Sonar Rendering Not Using Entire CPU?

  • From: D!J!X! <megamansuperior@xxxxxxxxxxx>
  • To: <ddots-l@xxxxxxxxxxxxx>
  • Date: Sun, 5 Feb 2012 19:10:29 -0500

Is the percentage for the entire CPU or for a specific core? 
I know that the playback CPU meeter from what I've heard is not completely
accurate, since sonar is measuring it's own audio engine or something like
that back in sonar 8.3.

Regards, D!J!X!

-----Original Message-----
From: ddots-l-bounce@xxxxxxxxxxxxx [mailto:ddots-l-bounce@xxxxxxxxxxxxx] On
Behalf Of Chris Smart
Sent: Sunday, February 05, 2012 2:13 PM
To: midimag@xxxxxxxxxxx
Cc: ddots-l@xxxxxxxxxxxxx
Subject: [ddots-l] Sonar Rendering Not Using Entire CPU?

HI folks.

I'm going to contact Cakewalk about this to see what they say, but in the
meantime, I'm noticing that when I render something, exporting audio, my CPU
is nowhere near to being fully used.  According to Windows 7 Task Manager,
CPU usage ranges between 30 and 40% during the rendering operation.
Yes, i have the fast bounce option checked, and am usin the 64-bit engine.

I'm using Windows 7 64-bit, Sonar 8.5 x64, and a quad-core AMD processor,
cranked up to about 3.9GHZ. 16 gb ram, solidstate drive, fast second hard
drive etc.

Is there a way to tell Sonar to use as much of your CPU as possible?

This is more of an issue if I'm mastering something large, say running 2
hours of 24-bit 96KHZ audio through several high quality plug-ins.

Any thoughts?

Chris
--------------------------------------------------
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http://www.ctsmastering.com

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