[ddots-l] Re: define a particular tempo to a audio sample

  • From: Rui Vilarinho <ruialby@xxxxxxxxxxx>
  • To: <ddots-l@xxxxxxxxxxxxx>
  • Date: Thu, 23 Feb 2012 22:51:31 +0000

Hi Brian,

Thanks!  i'll gonna cut this 8 bar loop and redefine it through the loop 
constructor, maybe will try  aswell the audio snap.
best regards,
Rui 

  ----- Original Message ----- 
  From: Bryan Smart 
  To: ddots-l@xxxxxxxxxxxxx 
  Sent: Thursday, February 23, 2012 8:19 PM
  Subject: [ddots-l] Re: define a particular tempo to a audio sample


  I haven't tried to do this, so I can only suggest things for you to 
investigate on your own.


  You could select the loop, open loop construction, and edit the loop's 
properties to mislead Sonar. If the loop is only 4 bars, edit the properties of 
the loop so that Sonar thinks that the loop is 8 bars. That might half the 
speed.


  You could try selecting the loop and using the time stretch functions. I 
don't think that you can manually time stretch a clip that is set to be a 
groove clip, though, so you'll have to use Bounce To Clips to make it a basic 
audio clip first, then stretch it, then convert it back to a loop with loop 
construction.


  You could use AudioSnap. The loop will be a groove clip, so you'll have to 
Bounce to Clips to turn it in to a basic audio clip. Then, go in to properties 
for the clip and enable AudioSnap and time stretching. Once you do that, the 
audio stretching tab in the clip properties will include an edit field for 
scaling the time of the clip (default is 100%). Change that to 200% (twice as 
long). You could bounce the clip again and convert it back to a groove clip 
with loop construction, but you may as well leave it as AudioSnap. AudioSnap 
can follow project tempo like a groove clip can, but it can't follow pitch/key 
changes.

  Bryan 


  On Feb 23, 2012, at 2:46 PM, Rui Vilarinho wrote:


    Hi guys,

    I am making a 200 bpm audio project and  i want to insert some audio 
samples like perk etc...,  . though it must folow half the refered bpm.
    As you know the audio samples folow the bpm define by the project.
    Should exist a place where i could define a particular audio track bpm 
diferently of the project!though i cant remenber where!

    I tried the Alt  plus the qwerty 2, the loop  constructor. though, with 
nopositive result.I suppose that is because the samples as got more or less 8 
bars lenght!

     anyone? cheers.


    best regards,
    Rui Vilarinho


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