[ddots-l] Re: dynamics in sonar

  • From: "Gordon Kent" <dbmusic@xxxxxxxxxxxx>
  • To: <ddots-l@xxxxxxxxxxxxx>
  • Date: Wed, 1 Aug 2007 01:30:19 -0400

 Well, as I said, if you are playing the performance in yourself on a velocity 
sensitive keyboard, wouldn't you play your performance with the appropriate 
dynamics?  How are you actually recording your performance into Sonar?
GOrd
  ----- Original Message ----- 
  From: A. Caglar Arsu 
  To: ddots-l@xxxxxxxxxxxxx 
  Sent: Tuesday, July 31, 2007 5:04 PM
  Subject: [ddots-l] Re: dynamics in sonar


  Hi Gordon,
  Then how do I give more realistic sounding to my music in Sonar? Dynamics, 
articulations hairpins or what ever is needed to make music more realistic?
  What do I need to depend on when the subject is performance details?
  For example, if I want to have piano to forte  and back to piano in 10 bars, 
how can it be done?
  Caglar
    ----- Original Message ----- 
    From: Gordon Kent 
    To: ddots-l@xxxxxxxxxxxxx 
    Sent: Tuesday, July 31, 2007 11:17 PM
    Subject: [ddots-l] Re: dynamics in sonar


    Hello:
    While Sonar does do hairpins, the notation feature in Sonar really is very 
primitive.   We've really given up on supporting it, it just isn't good enough 
for real world applications.
    Gord
      ----- Original Message ----- 
      From: A. Caglar Arsu 
      To: ddots-l@xxxxxxxxxxxxx 
      Sent: Monday, July 30, 2007 7:23 PM
      Subject: [ddots-l] dynamics in sonar


      Hi all,
      How do you add    dynamics  to a sonar project such as hairpin effects 
piano forte decrescendo type of things? they are very easy in Sibelius, but I 
could not get how to do that in Sonar.
      Any answer will be a big help.
      Thanks 
      Caglar

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