Well, as I said, if you are playing the performance in yourself on a velocity sensitive keyboard, wouldn't you play your performance with the appropriate dynamics? How are you actually recording your performance into Sonar? GOrd ----- Original Message ----- From: A. Caglar Arsu To: ddots-l@xxxxxxxxxxxxx Sent: Tuesday, July 31, 2007 5:04 PM Subject: [ddots-l] Re: dynamics in sonar Hi Gordon, Then how do I give more realistic sounding to my music in Sonar? Dynamics, articulations hairpins or what ever is needed to make music more realistic? What do I need to depend on when the subject is performance details? For example, if I want to have piano to forte and back to piano in 10 bars, how can it be done? Caglar ----- Original Message ----- From: Gordon Kent To: ddots-l@xxxxxxxxxxxxx Sent: Tuesday, July 31, 2007 11:17 PM Subject: [ddots-l] Re: dynamics in sonar Hello: While Sonar does do hairpins, the notation feature in Sonar really is very primitive. We've really given up on supporting it, it just isn't good enough for real world applications. Gord ----- Original Message ----- From: A. Caglar Arsu To: ddots-l@xxxxxxxxxxxxx Sent: Monday, July 30, 2007 7:23 PM Subject: [ddots-l] dynamics in sonar Hi all, How do you add dynamics to a sonar project such as hairpin effects piano forte decrescendo type of things? they are very easy in Sibelius, but I could not get how to do that in Sonar. Any answer will be a big help. Thanks Caglar