Also, there may or may not be original dry audio files in the project audio folder or audio data folder depending on how you have things configured. Even if you find them, you may have to reinsert them as imports and do some nudging to get things back in sync. Bob. ----- Original Message ----- From: Christopher Bartlett To: ddots-l@xxxxxxxxxxxxx Sent: Saturday, August 04, 2007 10:35 PM Subject: [ddots-l] Re: question about destructive affects What about versioning? If you have the settings set up appropriately, you can automatically save different versions of your project and roll back if you do something you hate and can't restore. I don't remember where in the Sonar menus this option lives, but it's a life saver. Christopher Bartlett At 07:32 AM 8/3/2007, you wrote: Nope. That's why it's called "Destructive." The solution in the future is to save a copy of the file prior to doing a destructive action, or find a nondestructive means of accomplishing the same objective. K. -----Original Message----- From: ddots-l-bounce@xxxxxxxxxxxxx [ mailto:ddots-l-bounce@xxxxxxxxxxxxx] On Behalf Of neville Sent: Friday, August 03, 2007 8:50 AM To: ddots-l@xxxxxxxxxxxxx Subject: [ddots-l] question about destructive affects Is it possible to undo a destructive affect after you have closed the project? I did that but now I want to change it and I don't know how. thanks