Great job! I'll save this one for future reference. Thanks. At 11:21 PM 5/26/2009 +0100, you wrote: > Hi Oh god, I now actually understand buses and how to set them up. >thanks for that explanation, very very useful. Cheers Darren ----- >Original Message ----- From: Bryan Smart To: ddots-l@xxxxxxxxxxxxx > Sent: Tuesday, May 26, 2009 11:05 PM Subject: [ddots-l] Re: routing > effects > Hi Steve. Buses have two common purposes: for summing >several tracks together in order to create sub-mixes, and for sharing >effects. First, though it isn?t recommended, you can live in a >world where you don?t even concern yourself with buses. In this case, >you set the output control of your tracks to hardware outputs on your >audio interface. When you?re setup this way, audio goes directly from >the individual tracks to the hardware outputs. However, most people >don?t work this way, since there is no way to meter the entire mix, and >there is certainly no way to easily apply mastering type effects. >Most people use, at minimum, a master bus. When you work in this way, >you have a single bus who?s output control is set to one of your >hardware output ports, and all of your tracks have their output controls >set to the master bus. This means that the audio from all of the tracks >is combined on the audio bus, and that combined signal continues to your >hardware ports. When you work in this way, you can view the master bus?s >meter to evaluate the signal strength of the entire mix. You can also >use eq and compression on just the master bus and effect the entire mix >at once. On an analog console, this is identical to how all of the >channel strips are summed at the master outputs. You can add >additional buses to use as sub-mixes. For example, you can create >another bus to use for a drums sub-mix. The drums sub-mix bus would have >its output set to the master bus, and all of the tracks where drums were >recorded would have their output set to the drums bus. You can >go way overboard with this if you aren?t careful. For example, the drum >tracks might feed a drums sub-mix bus, which feeds in to a music sub-mix, > which feeds a master bus. That?s way too much to worry about in a small >project, but it makes it easier to organize very large projects with dozens >of tracks. The other way that you can use buses is for sharing >effects. Sometimes, when a bus is used in this way, people call it an >effects bus, an auxiliary (AUX) send, or an effects loop, but they?re >all the same thing. This is just like the AUX or effects loop on an >analog mixer. You create these buses the exact same way, but the >difference regards how you choose to send audio to them. When you?re >using a bus to sum tracks together, you set the output control of the >tracks to that summing bus to make a sub-mix. However, when you?re using >a bus for sharing effects, you add an auxiliary send control to a track, >and use that auxiliary send connection to get audio to the bus. The >track?s output control could still send the main signal from the track >to the master bus or another bus to make a sub-mix, but the auxiliary >send control allows you to also send the signal from the track to a >secondary location. Here is a practical example that uses >everything above. Suppose that you?ve recorded a small combo (drums, >bass, guitar, and piano) either dry, or else you?ve generated dry >versions of all of these instruments from softsynths. Since you recorded >them dry, they?re clean, but you?d like to mix them to sound like >they?re in a room. First, you mix the drums. You used a few mics >to record the drums, and so have those recorded to separate tracks. >First, you create a new bus that you call ?drum mix?, and you set the >output control of all the drum tracks to the ?drum mix? bus. Now, you >adjust the levels of the different drum tracks until you get them >balanced the way that you?d like. From now on, you can turn up and down >the volume on the drum mix bus to raise or lower the over-all level of the > drums without messing up the relative balance that you worked out between >the individual drum tracks. Now, you?d like to add a little bit >of room ambience to the instruments so that they don?t sound so dry and >isolated. To do this, you add a new bus and call it ?reverb?. In the >effects bin of the reverb bus, you insert a reverb effect, and set it to >a nice room preset that you like. Now, you have a reverb effect, >but you need to get signal from your instrument tracks to that reverb. >To do this, you go to each of the tracks that you?d like to be able to >send signal to the reverb, perform a route Jaws to PC cursor command >JawsKey+-, select the Insert Send sub-menu, and select your reverb bus. >Now Sonar will add a few additional controls to the end of the track >strip. You can quickly jump to those with shift+x. These controls >basically give you a direct connection from the track to the bus with the > reverb effect. You?ll notice that one of them is a volume control, and so >you can use that to adjust how much signal is sent to the bus with the >reverb effect. No matter how much you turn up or down the volume for the >send, the track?s audio still continue to the master bus of the mix, and >so you still can hear it, but increasing the level for the send causes >Sonar to also send signal to the bus where the reverb effect is located. >So, in this way, several tracks can all send signal to the same bus >where the reverb is inserted. Particularly with a conventional reverb >(where you?re trying to simulate a room), sharing the reverb in this way >is a good idea. Instead of placing several identical reverb effects on >many tracks, all of your tracks can send their signal to a single >reverb. This method has the added advantage that, if you?d like to try a >different sounding room, and change the preset of the reverb effect on >the reverb bus, then you?ll change the reverb that you hear for all of >your tracks. By comparison, if you used an individual reverb effect on >each track, then you?d need to manually adjust each of the individual >reverb effects. Sometimes you?ll need separate reverbs for separate >instruments if you?re attempting a special effect, but, in many cases, this > method of working is best. Hope that this info helps you >understand the big picture of how buses work in Sonar. Bryan > From: ddots-l-bounce@xxxxxxxxxxxxx >[mailto:ddots-l-bounce@xxxxxxxxxxxxx] On Behalf Of Steve Wicketts >Sent: Friday, May 22, 2009 7:14 AM >To: ddots-l@xxxxxxxxxxxxx >Subject: [ddots-l] Re: routing effects Hi All, I >mentioned on an earlier email about routing effects, I forgot to put I'm >using Sonar 7 encase there maybe differences on the newer systems. > Just to recap, I understand how to rout effects through hardware >mixers and effects units. The problem I'm having is thinking >virtual, I can't seem to quite get my head around this, I'm not managing >to understand the help files on this one. > how to assign effects to them and finally >how to send the chosen tracks through them. It would be very > much appreciated. www.jerryleelewis.co.uk > ----- Original Message ----- From: Darren H > To: ddots-l@xxxxxxxxxxxxx Sent: Friday, May 22, >2009 7:02 AM Subject: [ddots-l] Re: routing effects > Hi Steve. don't beat yourself up >about this one because I can't get my head around it either, even with >the great help files. then going to the bus pain >and setting the effect in the corresponding auxe track. > but, that's just me barking, whether I'm up the right tree or not >is another matter entirely. Cheers Darren > ----- Original Message ----- > From: Steve Wicketts To: ddtots > Sent: Thursday, May 21, 2009 11:56 PM Subject: >[ddots-l] routing effects Hi All, > I've been adding effects to my project >by using the application key. I'm aware it's >easier on the system if you apply effects to a bus then send the tracks > through the bus. I do this all the >time with hardwhere , I use a Fostex 12 into 8 into two mixer with >external effects. The problem I'm having is thinking >virtual, I can't seem to quite get my head around this, I'm not >being able to understand the help files on this one. > know it's a pain but please could one of you guys send >me an simple step by step on how to set up the busses and how to >assign effects to them and finally how to send the chosen tracks >through them. I know I must seem >a pain, it's just it's all still quite knew to me. > Steve W >www.jerryleelewis.co.uk > > > PLEASE READ THIS FOOTER AT LEAST ONCE! 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