#10927: [kernel] no way back from kdl after unreal
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Reporter: diver | Owner: axeld
Type: bug | Status: new
Priority: normal | Milestone: R1
Component: System/Kernel | Version: R1/Development
Resolution: | Keywords:
Blocked By: | Blocking:
Has a Patch: 0 | Platform: All
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Changes (by mmu_man):
* cc: pdziepak (added)
Comment:
Btw it's still here.
We could change the assert to (are_interrupts_enabled() ||
debug_debugger_running()), I don't think that would hurt.
I'm more concerned about the other locks in the kdl command itself, were
they checked since the last scheduler changes?
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Ticket URL: <https://dev.haiku-os.org/ticket/10927#comment:3>
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