[haiku-bugs] Re: [Haiku] #14755: Haiku Grinds to a Halt when Dribbling

  • From: "Haiku" <trac@xxxxxxxxxxxx>
  • To: undisclosed-recipients: ;
  • Date: Thu, 15 Aug 2019 16:31:12 -0000

#14755: Haiku Grinds to a Halt when Dribbling
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   Reporter:  AGMS                  |      Owner:  leavengood
       Type:  bug                   |     Status:  assigned
   Priority:  normal                |  Milestone:  Unscheduled
  Component:  Servers/media_server  |    Version:  R1/Development
 Resolution:                        |   Keywords:
 Blocked By:                        |   Blocking:  4954
Has a Patch:  0                     |   Platform:  All
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Comment (by cb88):

 @leavengood you may have missed but but it bears mentioning, TuneTracker
 has mentioned plans of moving away from Haiku due to lack of stability. So
 if things get fixed we may retain them otherwise they are potentially
 going away. I think stability seems to be on an uptick though at least...

 It's unfortunate that most all of this is C++ as this sounds like an ideal
 situation for Rust to step in and solve the buffer sharing problems... It
 makes you wish there were a C++ subset/Extension that was smart enough to
 do the same things. When such check do exist in C++ the developer can
 often accidentally just walk right around them or botch it up in some way
 or other.

-- 
Ticket URL: <https://dev.haiku-os.org/ticket/14755#comment:16>
Haiku <https://dev.haiku-os.org>
The Haiku operating system.

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