#14755: Haiku Grinds to a Halt when Dribbling
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Reporter: AGMS | Owner: leavengood
Type: bug | Status: assigned
Priority: normal | Milestone: Unscheduled
Component: Servers/media_server | Version: R1/Development
Resolution: | Keywords:
Blocked By: | Blocking: 4954
Has a Patch: 0 | Platform: All
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Comment (by cb88):
@leavengood you may have missed but but it bears mentioning, TuneTracker
has mentioned plans of moving away from Haiku due to lack of stability. So
if things get fixed we may retain them otherwise they are potentially
going away. I think stability seems to be on an uptick though at least...
It's unfortunate that most all of this is C++ as this sounds like an ideal
situation for Rust to step in and solve the buffer sharing problems... It
makes you wish there were a C++ subset/Extension that was smart enough to
do the same things. When such check do exist in C++ the developer can
often accidentally just walk right around them or botch it up in some way
or other.
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Ticket URL: <https://dev.haiku-os.org/ticket/14755#comment:16>
Haiku <https://dev.haiku-os.org>
The Haiku operating system.