[haiku-bugs] Re: [Haiku] #6266: Implement GLUT game functions

  • From: "phoudoin" <trac@xxxxxxxxxxxx>
  • Date: Wed, 07 Jul 2010 16:47:33 -0000

#6266: Implement GLUT game functions
-------------------------------+--------------------------------------------
  Reporter:  michaelvoliveira  |         Owner:  korli         
      Type:  enhancement       |        Status:  new           
  Priority:  normal            |     Milestone:  R1            
 Component:  Kits/OpenGL Kit   |       Version:  R1/Development
Resolution:                    |      Keywords:  opengl glut   
Blocked By:                    |   Has a Patch:  0             
  Platform:  All               |      Blocking:                
-------------------------------+--------------------------------------------

Comment (by phoudoin):

 > If any of you could implement it, I'll be glad..
 > and at least 15 more apps could run on Haiku with it (BillardGL comes in
 my mind)
 > and could solve (I hope so) a SDL bug in Haiku (because in BeOS all
 works fine)

 As BeOS GLUT didn't implement either these functions, if it work under
 BeOS it's not due to GLUT but, more probably, to BeOS's SDL not relying on
 these functions existences.

-- 
Ticket URL: <http://dev.haiku-os.org/ticket/6266#comment:6>
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