#6266: Implement GLUT game functions -------------------------------+-------------------------------------------- Reporter: michaelvoliveira | Owner: korli Type: enhancement | Status: new Priority: normal | Milestone: R1 Component: Kits/OpenGL Kit | Version: R1/Development Resolution: | Keywords: opengl glut Blocked By: | Has a Patch: 0 Platform: All | Blocking: -------------------------------+-------------------------------------------- Comment (by phoudoin): > If any of you could implement it, I'll be glad.. > and at least 15 more apps could run on Haiku with it (BillardGL comes in my mind) > and could solve (I hope so) a SDL bug in Haiku (because in BeOS all works fine) As BeOS GLUT didn't implement either these functions, if it work under BeOS it's not due to GLUT but, more probably, to BeOS's SDL not relying on these functions existences. -- Ticket URL: <http://dev.haiku-os.org/ticket/6266#comment:6> Haiku <http://dev.haiku-os.org> Haiku - the operating system.