[haiku-bugs] Re: [Haiku] #7371: [OpenGL] reduce window width

  • From: "yourpalal" <trac@xxxxxxxxxxxx>
  • Date: Mon, 21 Nov 2011 18:55:01 -0000

#7371: [OpenGL] reduce window width
---------------------------+----------------------------
   Reporter:  diver        |      Owner:  nobody
       Type:  bug          |     Status:  new
   Priority:  normal       |  Milestone:  R1
  Component:  Preferences  |    Version:  R1/Development
 Resolution:               |   Keywords:
 Blocked By:               |   Blocking:
Has a Patch:  0            |   Platform:  All
---------------------------+----------------------------

Comment (by yourpalal):

 One thing I think is worth mentioning is that we can't shorten the
 renderer name easily in the preflet. This is fetched from opengl, and it
 could be anything, so it isn't as simple as replacing a string in the
 code. We could cheat it of course, and hardcode it, but then this already
 not-so-useful preflet becomes even less useful.

 That said, the renderer name could be changed in the source of our mesa
 port, which would shrink the window a bit without any extra layout work.

 I like moving the logo down, and adding the stripe, which seems to be a
 theme in the Haiku UI nowadays ;) It's worth noting that the logo.png file
 used appears to have a white background (viewing it in Github, at least),
 so that will have to be worked around. I'm not sure if BView supports
 color-keyed alpha while drawing, but if it does, that would work nicely.

-- 
Ticket URL: <http://dev.haiku-os.org/ticket/7371#comment:3>
Haiku <http://dev.haiku-os.org>
Haiku - the operating system.

Other related posts: