#7371: [OpenGL] reduce window width ---------------------------+---------------------------- Reporter: diver | Owner: nobody Type: bug | Status: new Priority: normal | Milestone: R1 Component: Preferences | Version: R1/Development Resolution: | Keywords: Blocked By: | Blocking: Has a Patch: 0 | Platform: All ---------------------------+---------------------------- Comment (by yourpalal): One thing I think is worth mentioning is that we can't shorten the renderer name easily in the preflet. This is fetched from opengl, and it could be anything, so it isn't as simple as replacing a string in the code. We could cheat it of course, and hardcode it, but then this already not-so-useful preflet becomes even less useful. That said, the renderer name could be changed in the source of our mesa port, which would shrink the window a bit without any extra layout work. I like moving the logo down, and adding the stripe, which seems to be a theme in the Haiku UI nowadays ;) It's worth noting that the logo.png file used appears to have a white background (viewing it in Github, at least), so that will have to be worked around. I'm not sure if BView supports color-keyed alpha while drawing, but if it does, that would work nicely. -- Ticket URL: <http://dev.haiku-os.org/ticket/7371#comment:3> Haiku <http://dev.haiku-os.org> Haiku - the operating system.