[torontocbm] Commodore Font Anim Tools

  • From: "wbochar" <admin@xxxxxxxxxxx>
  • To: <torontocbm@xxxxxxxxxxxxx>
  • Date: Sat, 27 Dec 2008 13:35:06 -0500

I posted this on CBM-hackers, but thought if anyone here wants to use this
for any projects etc.

 

I've written a set of programs for the C64/128 and the PC for converting an
animated gif to encoded ECM font. The video on the 8bit machine supports
2bit (black, white, light gray, medium gray) colour.

 

Here is a test using the Dr. Who Time Tunnel Loop.
http://www.bitfury.com/downloads/VIDEOV2X.PRG

 

I made the graphic on a PC (frame grabs) as an animated gif and wrote an app
to create a custom font for each frame, and then consolidate all the font
entries down in one master set, with updated font character/frame
references. Instead of generating all possible bit/colour combo's I save
some font space and still get to have letters in the fonts space for
debugging.

 

The next thing to do I guess is to add a bit of RLE compression to get the
frame sizes down, or work out a key frame method to just record the diffs
between frames. Then I after that is a file format and player.

 

If anyone wants to add some of this to a project or demo I can try to get my
tools in a cleaner state for basic full frame encoding.

Other related posts:

  • » [torontocbm] Commodore Font Anim Tools - wbochar