Robert Bielik wrote: > Ok, since the GFX sAPO route is pretty much closed (since I don't have > h/w), how about writing a filter driver that sits upon > audio device driver objects? > > What I want is to filter the audio coming to an audio device, making > it as transparent as possible for the user. Ideas ? Well, this is officially contrary to Microsoft's Vista-and-beyond audio philosophy. Too many software and hardware vendors complained about people inserting "transparent" filters into the audio stack without the knowledge of the user or the hardware vendor, negatively impacting both fidelity and latency. Because of that, doing so is no longer an approved approach. If an application wants filtering, it can insert the filtering. If the application wants raw access (as many do), then your filter should not be involved. With USB audio devices, it's not too hard to write an audio filter driver. With WaveRT devices, which are included in most PC hardware from the last few years, it's quite difficult. It might actually be easier to write and insert your own GFX APO. It IS possible to write a non-hardware APO, although (again) it's contrary to the philosophy. -- Tim Roberts, timr@xxxxxxxxx Providenza & Boekelheide, Inc. ****************** WDMAUDIODEV addresses: Post message: mailto:wdmaudiodev@xxxxxxxxxxxxx Subscribe: mailto:wdmaudiodev-request@xxxxxxxxxxxxx?subject=subscribe Unsubscribe: mailto:wdmaudiodev-request@xxxxxxxxxxxxx?subject=unsubscribe Moderator: mailto:wdmaudiodev-moderators@xxxxxxxxxxxxx URL to WDMAUDIODEV page: http://www.wdmaudiodev.com/