2010/6/25 Tim Roberts <timr@xxxxxxxxx>: > Maciej Cieślak wrote: >> I am developing an application that plays audio on an USB device using >> Kernel Streaming. This program is designed to work with one specific >> device. >> When I am using the DirectKS sample (slightly modified to pick the >> right device) on Vista or 7, everything works properly. However, on XP >> I experience some serious problems: the packets are returned not in >> order and irregularly. >> > > We can't diagnose this with the information you have provided. A big > part depends on how you have coded the application. Buffers are always > completed in order, but once they get to your application, anything can > happen, especially with a multithreaded app on a multicore processor. > This is a standard DirectKS sample compiled with VS2010 (I have also checked VS2008). On Vista/7 after I set the pin state to KSSTATE_RUN the it gives me output: 0.115: Pin state is KSSTATE_STOP 2.695: Setting Pin to KSSTATE_RUN ... 2.698: Packet 0 is available... Submitting packet 0 2.700: Packet 1 is available... Submitting packet 1 2.702: Packet 2 is available... Submitting packet 2 2.704: Packet 3 is available... Submitting packet 3 2.955: Packet 0 is available... Submitting packet 0 3.205: Packet 1 is available... Submitting packet 1 3.455: Packet 2 is available... Submitting packet 2 3.705: Packet 3 is available... Submitting packet 3 etc. and I hear the sine wave. The same sample on Windows XP outputs this when setting the pin state to KSSTATE_RUN: 0.079: Pin state is KSSTATE_STOP 2.500: Setting Pin to KSSTATE_RUN ... 2.532: Packet 0 is available... Submitting packet 0 2.532: Packet 1 is available... Submitting packet 1 2.532: Packet 2 is available... Submitting packet 2 2.547: Packet 3 is available... Submitting packet 3 When I press KSSTATE_RUN again, I get: 3.594: Packet 0 is available... Submitting packet 0 3.656: Packet 1 is available... Submitting packet 1 3.656: Packet 2 is available... Submitting packet 2 3.656: Packet 3 is available... Submitting packet 3 3.703: Packet 0 is available... Submitting packet 0 3.797: Packet 1 is available... Submitting packet 1 4.063: Packet 0 is available... Submitting packet 0 4.063: Packet 2 is available... Submitting packet 2 4.063: Packet 3 is available... Submitting packet 3 4.453: Packet 1 is available... Submitting packet 1 4.719: Packet 2 is available... Submitting packet 2 4.844: Packet 0 is available... Submitting packet 0 so the packet events are not called in order (0, 1, 2, 3) and the sound I hear is not constant, the sine wave is interrupted many times. ****************** WDMAUDIODEV addresses: Post message: mailto:wdmaudiodev@xxxxxxxxxxxxx Subscribe: mailto:wdmaudiodev-request@xxxxxxxxxxxxx?subject=subscribe Unsubscribe: mailto:wdmaudiodev-request@xxxxxxxxxxxxx?subject=unsubscribe Moderator: mailto:wdmaudiodev-moderators@xxxxxxxxxxxxx URL to WDMAUDIODEV page: http://www.wdmaudiodev.com/