Hello wdmaudiodev people
I need to fulfill a combination APO and audio mixing requirement on Windows
and would like some guidance on the best solution strategy please!
Simply put it's a gaming-type Headset processor, where the Headset's mic
audio is mixed with DSP-processed game audio to produce headphone output.
The DSP processing I will do with my APO, which has been developed and just
needs to be dropped into the appropriate audio processing graph.
So my key questions are:
- What is the best solution architecture for my purposes? (from what I
can tell, I think I need to create a Virtual Audio Device which
encapsulates the processing graph described)
- Is the MS sysvad sample is a good reference here? If so, where should
I look to implement my [Mic + APO-processed-Game-Audio] mixer?
- Any tips on other tech/tools eg KS Filters, KSStudio etc
much appreciated
Thanks as usual for your help!
Culann