Pallavi Joshi wrote: > > I am using Microsoft's kernel sreaming sample code (DirectKS). I > create a render as well as capture pin in my code. This works fine > with my laptop's built in audio card. But when I use the same code > with a USB audio card, the output audio is scratchy. Its like the > audio quality is not good. You can still hear the song being played > but it won't be clear....it is scratchy. Assuming you don't have a mismatch in the data performance, this kind of thing often means that the rendering device is starving. How are you feeding the data? How much data, how large are the buffers, how are you doing the timing? -- Tim Roberts, timr@xxxxxxxxx Providenza & Boekelheide, Inc. ****************** WDMAUDIODEV addresses: Post message: mailto:wdmaudiodev@xxxxxxxxxxxxx Subscribe: mailto:wdmaudiodev-request@xxxxxxxxxxxxx?subject=subscribe Unsubscribe: mailto:wdmaudiodev-request@xxxxxxxxxxxxx?subject=unsubscribe Moderator: mailto:wdmaudiodev-moderators@xxxxxxxxxxxxx URL to WDMAUDIODEV page: http://www.wdmaudiodev.com/