Thanks, Tim. I understand the need for an integrated, but simple, VST host that uses the Steinberg API for this. My reason for wanting a driver/device interface is not to do any low level kernel processing but simply to give a user a familiar way to direct output to a DSP filter via the "Windows Sound" control panel and to configure the plugin and real output device via it. Is there a path to such a driver interface that doesn't involve kernel mode (other than perhaps as a hidden bridge)? I clearly misdirected my query. Can you suggest a forum or list more appropriate? Even though I am a programmer I am not capable of programming this myself. I was in real time embedded control, not Windows development. I work at a different level these days, audio DSP applications, and I want to explore pulling together the necessary expertise to do something that I and probably others would find useful both for development and deployment of audio processing functions on Windows which is much less a kludge than what is now required. Thanks again. On Tue, May 7, 2013 at 3:11 PM, Tim Roberts <timr@xxxxxxxxx> wrote: > Don Gateley wrote: > > > > I would like a WDM front filter that is configurable to the extent of: > > > > 1) naming the path to my VST plugins directory, > > 2) naming a single VST plugin to insert as a filter, > > 3) naming a real audio device to receive the output and > > 4) specifying parameters to the VST plugin and opening it's GUI. > > > > In my first usage it would name and utilize the PlogueBiduleVST plugin > > which is an entire framework for building up more complex flows and > > processes. > > VST plugins are user-mode modules. They're just DLLs. There's no > kernel code involved, so WDM doesn't apply. At the bottom end, the > hosting application pumps the resulting audio feed into the Audio Engine > for rendering to a speaker, but there must BE a hosting application. > They can't run on their own. > > > > I am successfully doing this now via the Virtual Audio Cable and > > VSTHost applications but would like to considerably simplify the > > mechanism for use by others with a wish to filter Windows audio in a > > general and flexible way. > > There's really no easier way to do this. You are trying to connect two > incompatible audio worlds here, so you're always going to need an ugly > adapter plate. That's what VAC is doing for you. Even if you made your > own VAC clone, you can't load user-mode DLLs in the kernel, and you > can't do UI stuff from the kernel. You'd still have to have the VAC > clone pipe the data to a VST host of some kind. > > -- > Tim Roberts, timr@xxxxxxxxx > Providenza & Boekelheide, Inc. > > ****************** > > WDMAUDIODEV addresses: > Post message: mailto:wdmaudiodev@xxxxxxxxxxxxx > Subscribe: mailto:wdmaudiodev-request@xxxxxxxxxxxxx?subject=subscribe > Unsubscribe: mailto:wdmaudiodev-request@xxxxxxxxxxxxx?subject=unsubscribe > Moderator: mailto:wdmaudiodev-moderators@xxxxxxxxxxxxx > > URL to WDMAUDIODEV page: > http://www.wdmaudiodev.com/ > >