[ddots-l] Re: UAD accessibility

  • From: "neville" <neville@xxxxxxxxxxxxxxxx>
  • To: <ddots-l@xxxxxxxxxxxxx>
  • Date: Sun, 6 Mar 2011 19:32:51 -0500

Thank you Chris for this explanation. I have always wondered about that and
I suspected something very similar to what you said. Thanks again. 


May the peace  of God which passes all understanding guard your heart and
mind in Christ Jesus. God bless you!

Music soft sacred and soulful 

Website http://www.nevillepeter.com

email neville@xxxxxxxxxxxxxxxx

phone 407-222-4488


-----Original Message-----
From: ddots-l-bounce@xxxxxxxxxxxxx [mailto:ddots-l-bounce@xxxxxxxxxxxxx] On
Behalf Of Chris Smart
Sent: Sunday, March 06, 2011 2:40 PM
To: ddots-l@xxxxxxxxxxxxx
Subject: [ddots-l] Re: UAD accessibility

At 02:12 PM 3/6/2011, you wrote:
>Just wondering, why would someone want to use tape simulation on a 
>mix? How
>would something like that enhance a mix?

Well, tape recorders were analog devices, with their own particular 
sound. Or rather, the sound being recorded would be coloured by 
both the analog circuitry and the process of being put onto 
tape.  Tape also sounds different when louder material is recorded 
on it.

In the digital world, if we hit 0dB when recording, we get harsh 
distortion right away.  With analog gear and tape, you can push 
things a bit before they get really distorted. Some people really 
prefer that saturated tape sound, where things are loud and just on 
the verge of distorting.
Many people think we lost something by going to digital recording.

Basically, a tape simulator would try to add in the color or 
signature sound of one of those old tape recorders back to your 
audio. Except, in the digital world, we can just add it to all our 
tracks! No need to hook up several tape machines and run everything 
through them. It's kind of making things less perfect, on purpose, 
because you like the sound of those little imperfections.

Of course, it all depends how well the plug-in manufacturer 
recreates the magic.

If you play guitar, you are aware of Line 6 and other companies who 
try to simulate every classic guitar amp or pedal, all in one 
convenient box. Initially, those simulations weren't so great, and 
it was easy to pick a real amp in a comparison test. But, the more 
powerful our processors get, the more accurately companies are able 
to simulate these devices, and the narrower the sonic gap gets 
between the real thing and the digital simulation.

Chris

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