[ddots-l] Re: garbage pure garbage

  • From: Chris Smart <chris_s@xxxxxxxxxxxx>
  • To: ddots-l@xxxxxxxxxxxxx
  • Date: Wed, 21 Jul 2010 03:20:10 -0400

At 01:43 AM 7/21/2010, you wrote:
COMPRESSOR! HUH?! YOU GOT ME THERE. WELL DO I JUST LOAD AN E Q OPTION

Comressor as in one of the effects included with Sonar.
just curious: are you using CakeTalking or JSonar?

Anyway, here's a great primer on dynamic compression, written by Tom Kingston and originally posted to the midi-mag listserve. Hope it helps you some.

Compression 101, by Tom Kingston

INTRODUCTION:

Hello folks and thanks for tuning in. This article contains a comprehensive breakdown of what is meant by the term dynamic compression and what it can do for your recordings, not to mention your delicate musician's psyche. But be forewarned! Don't feel discouraged if dynamic compression initially confuses you. It's one of those things that seems relatively simple in theory, but can be overwhelming and complex in practice. Confusion often results from both the complex nature of sound itself, and how we perceive it, not to mention the subtle and transparent nature of properly applied compression. So don't be afraid to read this article repeatedly while - and this is the most important part - you spend some serious time in your studio doing compression tests, evaluating and comparing the results of various compressor configurations and applications. There are no simple rules, only basic guidelines to get you going and some specific points to keep in mind. Beyond that, it's all up to your ears. The bottom line is this. Proper use of dynamic compression is the dividing line between the sound of a professional recording and that of a small project or private home studio. Even if you've got all the high end gear, and your recordings are full, clean and sparkling, the lack or improper use of compression is usually the root of that intangible feeling that there's just something different about your recording. It just doesn't have the smooth fullness of the commercial CD you're using as a reference. Don't be discouraged if your first few attempts deliver a sonic disaster!

DYNAMIC VS. DATA COMPRESSION:

Dynamic compression has nothing to do with the way audio files are stored on a computer. The compression done on computers, for archiving, like that done when converting a wave file into an MP3 file is called data compression. Due to the confusing use of the term compression, some people refer to this as data reduction instead. Its only purpose in life is to shrink the size of a file; for example, compressing a 30mb file into a 5mb file. It works under the premise of discarding or abbreviating the least valuable bits in the data stream, or rather, the sounds your brain notices the least.

In contrast, dynamic compression is a critical phase of signal processing employed at various points in the recording process, to raise the perceived volume level, or delineate more clearly the place of an instrument in a mix. There is virtually no such thing as a non-compressed recording on the market today. Dynamic compression squashes, squeezes, or compresses (narrows) the dynamic range of a signal. That is to say, it reduces the range of volume changes put out by that signal. Visually, this narrows the swing of audio level meters, while audibly, it reduces the amount of perceived volume change between the softest valleys and loudest peaks of a signal.

Think of a dynamic compressor as being a device that automates the acts of an incredibly nimble imaginary engineer sitting at your console. He has set an imaginary zone on the meters within which your volume levels should stay in order to keep your sound smooth. When you start your power ballad very softly, he will raise the volume in order to boost your soft sound. But when you slide into the chorus and crank it up, that engineer will pull the volume down to make your overall volume changes less startling. Then when you calm down and slide back into the soft verse, he will again keep you balanced by sliding the volume back up. But don't get me wrong. Compression does not replace real-time volume adjustments. It simply reduces the amount of adjusting we have to do when mixing and mastering.

If you want to experience a good example of recordings employing little and lots of compression respectively, all you have to do is listen to any orchestral recording, then listen to any heavy metal tune, listening for volume changes,. Anyone who has ever listened to much orchestral music has no doubt experienced the impulse to continuously turn the volume up and down throughout the recording. This is because the classical genre prefers a purist approach where we hear pretty much exactly what the orchestra plays, wild dynamics included. Softer parts are very soft, and louder parts are very loud. In comparison, rock musicians prefer to be loud and compress the heck out of their recordings. For example, while the tonal and timbral changes remain intact, this results in very little volume change regardless of what the singer is doing, whispering or screaming.

Why? Because our perception of volume is tied more to the average signal level rather than the actual hills & valleys in that signal. Plus, at least in contemporary pop music, we perceive volume as a constant thing, a seemingly quantifiable indicator of clarity and overall quality. That's why the oldest trick in the book at hi-fi shops is to play the speakers they most want to sell you at just a little higher volume. Not much mind you, because it doesn't take a large change in volume to convince your sub-conscious that those speakers offer more clarity and definition. This is why hard-rockers want their CD to be just a little bit louder than others. If you drop their disk into your multi-disk player and hit random play, their seemingly louder tune will sound just a little bit better to many people.

But is this perceived volume increase an actual clarifier? Well, yes. The reason is that a loudspeaker, with whichever high-tech components it contains, is still a rather primitive device when compared with the audio output of the real, or natural, world. No loudspeaker can come close to reproducing natural sound efficiently when trying to do so under the extraordinary burden of such extreme dynamics like those found in nature. While the sound of a gentle breeze is actually very similar to that of a gale force wind, that is, when heard at equal loudness, the natural volume change between them is enormous. No speaker can efficiently reproduce the entire sweep of this dynamic spectrum. We could design a speaker specific to each sound that would actually work pretty well, but it's virtually impossible to design one that can handle such a spread in volume.

As I said earlier, because our perception of volume has to do with a sound's average level, dynamically compressing a signal fools our ears into perceiving a volume boost that seems to solidify and clarify the sound we're listening to because we're not asking the speaker to work beyond its physical limitations. Therefore, while a compressor is actually narrowing the spread of volume changes, rather than simply cranking everything up, it is perceived as a volume increase because it raises the average level of a signal. And if we revisit for a moment the comparison between a rock band and a symphony orchestra, we can again learn why compression is more important to a rock band. This is because the typical mix of a rock band is very congested regarding instruments that crowd the same tonal frequencies. Guitars, piano and keyboards, and the voice are all competing for the same space. Conversely, an orchestra by definition is almost like a frequency map when you listen to each section. From the lower brass and cello, up to the piccolo and violins, they each have their own slot in the tonal spectrum. Classical composers work with this in mind, being careful not to have similar sections fighting for audible space.

When a mix is crowded, compression can help alleviate one of the problems this tonal congestion creates, called masking. All masking means is that when 2 signals are competing for the same frequency slot, the loudest one will always prevail, seemingly eliminating the other from the mix. And on very dynamic signals, this can be very frustrating because the dueling pair will perform a maddening dance in and out of the mix, depending on which one happens to be a bit louder at any given point. Masking is why any soloed sound may sound like it's just what you're looking for, but when you drop it into the full mix, it seems to go pale and lifeless.

WHAT TO DO?

Stabilizing these signals with a compressor will give us the ability to make the adjustments needed to give each signal its own space. This also involves reshaping the competing sounds with an equalizer, reconsidering the timing of one, or simply re-writing the part for one of them. When done properly, everything seems easier to hear, with nothing buried or obscured.

But wait! there's one more reason why compression becomes more necessary in a pop mix, the manner in which we record. Don't let the purists down at symphony hall fool you. Even though they scowl at compression as if it's the work of the devil, the way in which they record their beloved orchestra employs natural compression. Even though they may mic a solo instrument, or mic the orchestra by section, they rely heavily on ambient mic's. These are mic's placed at a considerable distance from the orchestra, be it overhead or scattered out at various points in the auditorium. The purpose of this approach is to capture the ambient sound you would experience if you were in that concert hall. But the added benefit of space between the sound source and the microphone is that it creates a buffer zone that compresses the sound. Like with any other sound, distance dulls the dynamics. So this natural compression is the form they choose to use. But that's not to say that compression is never used on such recordings either. It's just that engineers, for the most part, use very slight compression, just enough to nip the stray transient peaks in the bud. Or they may reserve it for the final mastering phase of the album.

But what the heck does that have to do with why pop music needs more compression? Quite a lot, really. The way in which pop tunes are recorded is the complete opposite of the orchestral scenario I just outlined. People record everything direct or close up, so there is no room for natural compression to have any effect. We work in mere inches when placing mic's in front of a singer, acoustic instruments, or guitar amps. We'll even mount microphones literally inside of drums or pianos. And if it's not a mic we're using, we plug the keyboard, drum-machine, or guitar amp directly into our recorder or console. If it's a sound-card and recording program you're using, you again have the same basic setup where your sound-card outputs are plugged (routed) directly into your virtual console. And most sampled sounds, be they from a keyboard, sound module, or sound-card, are sampled (recorded) in a very direct manner. So it's all the same no matter how you slice it. And regardless of how you choose to look at this methodology, the bottom line is that the dynamics and tonal characteristics are amplified to the nth degree, due to something called the "proximity effect". That is, because the mic is right near the sound source, every little change in volume is tracked with much more precision than when the mic is placed at a greater distance, hence the natural compression effect.

Stepping into a studio environment offers 2 advantages. The first is that because the singer is using headphones, the engineer can crank up the mic gain and allow the singer to back off the mic, expanding the pickup of the mic and smoothing out or lessening the exaggerated dynamics. But even though this studio approach to vocals is indeed an improvement over the live environment, it still offers nowhere near the smooth response or natural compression inherent in a mic placed 30 feet away. So our only choice is compression. Oh yes, and EQ as well, but that's a whole other discussion.

WHERE, WHEN, AND HOW DO WE APPLY DYNAMIC COMPRESSION?:

Wow! what a loaded question! And not an easy one to answer, but here goes. Just don't forget, all of what follows is no more than a set of basic guide-posts to get you going. There are no hard & fast rules for compression. Trust me. If you had the priceless opportunity to sit down and chat with 20 of the most sought after engineers in the industry, and asked them each to outline their compression technique and philosophy, I guarantee you would hear 20 very different answers. This is why you, when comparing 2 albums, may prefer the overall sound of the first, while you actually like the tunes more on the second. Naturally, this goes beyond compression and into EQ and recording technique as well,
but compression is a big part of the overall feel of any music.
But that's enough with the psycho-acoustics for now! Let's move
on to the technical heart of the matter.

WHEN TO COMPRESS:

The basic rule of thumb is to employ light to moderate compression on signals as they are being recorded. You just want enough to give the recorder a good strong signal to work with and reduce the chance of your soft signals flirting with the noise floor. But, having said that, the more accustomed you become to compression, the more you will discover how much you need and on which signals. Over time you may be able to be more aggressive with compression at the recording phase and reduce, or at least make easier, the next phase, mixing. The closer you can get the incoming signals to their final state, the quicker and easier your mix will fall into form. And this will make your mixing chores considerably easier.

Which leads us to our next layer of compression, Mix-down.
Here we can do more compression to fit each track into the mix the way we want it. Let's say that your vocals need just a little more steadying, or the bass doesn't quite fill the groove the way you want it to, or you'd like to just take the edge off of the guitar a bit, or, maybe you want to push the drums a bit further back in the mix. No problem. Compression can work all these wonders. So you fiddle to no end and get everything sounding just the way you want it. Now you mix down your entire tune.

But wait! We're not done yet. The next use of compression is part of what's called mastering. This, though usually done by a mastering house, can be done to a lesser degree if you've got the tools to do it with. All it amounts to, and that's the understatement of the century, is the final phase of very discrete overall compression and EQ applied to the entire mix. It usually employs what's known as Split Frequency Compression. All this means is that the sound is broken up into frequency blocks, like highs mids and lows, each of which is compressed separately, because these different frequency blocks react somewhat differently to compression, which we'll get to in a bit. But suffice it to say that these frequency zones of your material are compressed just a little bit more and then reassembled back into the whole on the final master tracks to be used for duplication.

OK, so that's a basic overview of what compression is, and when compression is applied. Now let's get to the nuts & bolts of actually applying it. First, I'll give an extensive breakdown and description of the typical controls on a compressor, sometimes referred to as a compressor/limiter. I'll then give some generic examples of compressor settings for various signals.

But before we dive into this, there's one more thing I must first clarify. And that's the metering system being used in my examples. The digital console and recorder I use employs the digital metering system which is a bit different from the VU metering of a standard analog deck. It operates on a negative numbering system where 0 Db indicates the clipping threshold of a signal. All this means is that in practical terms, a digital signal cannot go over that 0 Db peak limit. Unlike on an analog deck, there's no such thing as soft distortion, the act of pushing the signals so that they distort just enough to conjure up some nice fuzzy warmth, or even a smooth audible distortion, common on guitars. Digital systems are not capable of creating this type of harmonic distortion in this manner. It's all a numbers game in the digital environment, and the 0 Db peak limit is a non-flexible absolute. Beyond this point, the actual wave form has its peak clipped off as if trying to go higher but running into a wall. And if you clip a large enough portion of a signal, it will scream at you in pain. So this is the level I'm referencing when I speak of any metering, such as, threshold and peak levels.

COMPRESSOR CONTROLS:

1. Threshold: Typical range: -60 to 0 Db.
This sets the level at which compression kicks in. When a signal crosses over the threshold, the compressor takes notice and makes its move in accordance with the other settings you've configured. Average setting: -20 Db.

Tips: A higher threshold (-16 to -12) is used when all you want to do is smooth out a signal, such as an entire mix. An even higher (-12 to -8) threshold may be used when you want to simply grab a signal, limit it at that point, and boost it up to a constant level, sometimes used for bass guitar or vocals. A lower threshold (-28 to -38) allows you to compress the entirety of a signal. This for example has a lot to do with how breathy a vocal is, or how loud fingering noise is, because the lower the threshold, the more the lower or softer parts will also be compressed.

2. Attack time: Range: 0 to 250 milliseconds. Average setting: 10.
This determines how long a signal must stay over the threshold before compression actually begins. The reason for this delay is that we often want the leading edge, or peak transient of a sound to have a chance to make its point before we call in the troops and beat it back down. A slower attack time will allow sound elements such as the initial strike of a drum or piano, the pluck of a guitar string, or the emphasis of the voice to lead, or articulate, the sound before it's compressed.

Tips: The lower the threshold, the more critical this setting becomes because you're then working at the start level of a sound. If you compress it before it has time to ramp up, you're going to dull the heck out of that sound. And this may be exactly what you want on a fat bass guitar or drum sound. But it's probably not what you want on an acoustic guitar because it will dull the overall clarity of the sound. This also has a much more apparent effect on high frequency sounds, or the high frequency components of otherwise low frequency sounds, such as the finger or fret noise of a bass. Because high frequency components are usually the leading edge of most sounds, subtle adjustments of the attack time can have enormous effect on the perceived placement and sharpness of a sound.

For example, I was just recently playing around with the entire setup for my snare drum, trying to capture more of the shell sound out of the drum. And when I started playing around with the compressor, I discovered a 5 millisecond window of complete control over that drum. When I quickened the attack time, the compressor held back just enough of the initial strike snap to allow more of the body tone to come through. But if I really slammed down a quick attack, I heard the drum move to the back of the studio as if it had been pushed 10 feet back from its mic. So always play around with the attack time.

On the other hand, longer (30 to 50 millisecond) attack times are used when doing overall compression of a mix because it lets the tune swell and sway within reason, just pulling in the reins when a sustained peak comes, such as building to a chorus or finale.. For the most part, this is the one setting that should really be played around with for each signal. It can easily make or break your sound.

3. Release: Range: 5 to 2000 milliseconds. Average: 100. This determines how long a signal must fall and stay beneath the threshold before the compressor actually lets go of it.

Tips: Having too short a release time on a signal can cause a pumping or breathing effect because the compressor is trying like mad to chase a punchy signal, or it's letting go during slight breaks in the music, bringing the noise floor up, then letting it fall back down. . Too short a release can also cause distortion in low frequency signals, such as bass guitar and drums. But the good side of a shorter release is that it can keep the punch in the music. A longer release, on the other hand, smoothes out the overall flow of the piece, but at the expense of some definition. So it all depends on the tune, or even the section of the tune you're working on. For example, ballads usually use a longer release while punchy tunes have a shorter overall release.

4. Ratio: Range: 1 to 1 up to 100 to 1 infinite. This determines how much the signal is compressed once it hangs out over the threshold for the duration of the attack time. The actual ratios available may go something like this. 1 to 1, 1.5 to 1, 2 to 1, 2.5 to 1, 3 to 1, 4 to 1, 5 to 1, 6 to 1, 7 to 1, 8 to 1, 10 to 1, 20 to 1, 30 to 1, 40 to 1, 50 to 1, 100 to 1, infinite. For example, If a 4 to 1 ratio is being used, for every 4 db your signal moves over the threshold, the compressor will only allow it to move 1 db. So if it peaks at 8 db over the threshold, the compressor will only allow it to peak 2 db over the threshold.

Tips: In general, the lower the threshold, the lower the ratio, and the higher the threshold, the higher the ratio. This is because with a low threshold, you're compressing more material, some of which may be noisy elements. A good example of this is the breathiness of vocals and even the crackling of lips. While the breath tones may be just what you're looking for, you'll soon discover that it's all or nothing. Therefore, the unwanted pops and even your movement in front of the mic will also be much more apparent. So this usually requires considerable playing around with the settings in order to find the best compromise.

Conversely, you'll want to hit a high threshold harder because you have less room to play with on the meters. But all rules are made to be broken. You may just want to soften up the peaks just a little bit, so you use a gentle 1.5 to 1 ratio on them at a high -6 level.

But let's now look at the other extreme of ratio settings. In practical terms, a 10 to 1 or higher ratio is considered a limiter. In other words, it is limiting that signal, stopping it dead in its tracks at the threshold level. This, as I said earlier, may be used to grab a signal and crank it up to a rock steady level, by limiting it let's say at -10 Db, then boosting it up 4 db to sit it right there at -6 Db. This method may also be used to add just a slight overall boost to a finished mix by placing the limiter at -3 db and boosting it up 2 db. Limiting however is a tough call. Some people like it, and some think it strips the signal of its life. The decision is yours.

Limiting can also be used as a protective type of compression. It can be used on signals just to stop any stray peaks from ruining an otherwise good recording, or, it may be used as an overload protector for your speakers in a live environment. In either case, you're simply placing a limit at the point beyond which you want no signal to go.

And finally, back to the other end of the spectrum and the 1 to 1 ratio. This is a bypass ratio that makes the compressor do nothing. It may be used for quick comparisons while working out your settings, or, it may be used when all you want to use is another feature of the compressor, such as, a noise gate or downward expander.

5. Gain: Range: 0 to 12 or 15 Db. This is how you compensate for the gain reduction being done by the compressor. In general, it's a simple corollary to the ratio you're using. For example, if using a 4 to 1 ratio, adding 4 Db of output gain will pull the compressed signal back up to the correct level. Sometimes, particularly on vocals, and when using a low threshold and ratio, even more gain may be used to power up the vocals. Sometimes, this is done with 2 compressors in series where the second unit is simply a high threshold limiter waiting to keep those power-house vocals in check.

But the most important use of the gain knob is simply to compensate for the compression. No signal likes to be squashed, so forgetting to compensate correctly will result in significant degradation of signal quality.

OPTIONAL CONTROLS:

That's it for the basic controls found on many compressors. A few additional switches may also be available.

1. Bypass: pretty self explanatory.

2. Stereo link: This allows you to control both channels from one set of controllers. This is very important when compressing stereo signals. Lack of in sync settings can make sounds wander.

3. Noise gate or Downward expander: Consists of at least a threshold knob, and perhaps attack and release knobs as well. This tries to cut low signal noise during silent parts. When a signal drops beneath the threshold, a noise gate acts as a simple gate and closes, basically cutting the signal off. Then when the signal comes back above the threshold, the gate reopens and lets it come through. The attack and release time work just like on the compressor. The signal has to stay below the threshold for the duration of the attack time before the gate will close and it has to come back up and stay above the threshold for the duration of the release time before it will actually be let through.

The difference between a gate and a downward expander is that an expander provides a more smooth processing of the signal. The gate in effect is just a simple switching device. It's either on or off. But the expander employs a gradual slope to signal reduction. It also has a ratio setting, so it works like a compressor in reverse. This alleviates the potential audibility of a noise gate that simply flips open or closed.

PRACTICAL EXAMPLES:

Generic vocals:
-28 threshold, 4 to 1 ratio, 0 attack, 500 release, +4 gain.

Power vocals:
-38 threshold, 2.5 to 1 ratio, 12 attack, 180 release, +5 gain.
Note that compressing vocals too much can be difficult for the singer because they will not be able to hear their louder parts. The voice in their head will drown out what they hear in their monitors. So it is sometimes necessary to use minimal compression while recording and add more during mix-down.

Guitar:
-20 threshold, 3 to 1 ratio, 20 attack, 200 release, +3 gain.

Bass guitar:
-24 threshold, 4 to 1 ratio, 10 attack, 250 release, +4 gain.

Piano:
-36 threshold, 1.8 to 1 ratio, 3 attack, 100 release, +2 gain. Note that piano compression in particular seems to be very noticeable. Obviously, some people don't mind this because I can hear it in many commercial releases. I hear the strike, then it's as if it is yanked back by the compressor. So that's why I use a low threshold and ratio, with a quick attack. This lessens the audibility of the compressor.

Drums: Very tricky! It would be easy to write an entire book on drum compression. The problem is that the typical drum set includes too many very different types of sounds, from the bass to cymbals, all that react very differently to compression. And this is why drums really need individual compressors. Bass drums need a longer (200) release in order to prevent flutter distortion, but cymbals need a shorter release (100) in order to prevent wavering of the cymbal decay. Plus cymbals usually require the quickest attack, while toms and the bass can tolerate flexibility in this department, depending on what you're looking for. And the snare is a whole other game, particularly when setting the attack time. This can completely change the sound of that drum. And all this changes depending on how much or less you're trying to compress the drums.

But for the sake of this discussion, I would assume that most of you are probably not working compression on a drum-by-drum basis anyway. So the best thing I can say is to just start your overall drum compression with the standard -20 threshold, 4 to 1 ratio, 10 attack, 100 release, and +4 gain. Then spend some serious time playing around with the attack time as this will have the most profound effect. Then fiddle a bit with the release time, paying particular attention to the low end of the groove. Then you might even try lowering the ratio a bit while leaving the gain up. This can sometimes pump up the sound a bit.

As far as full mix compression goes, this is a tough call as well because it has a lot to do with the type of tune you're working with. But here's a generic configuration to try. -16 threshold, 3 to 1 ratio, 30 attack, 50 release, +3 gain. Note that the low frequency sounds are not as susceptable to the distortion problems caused by a short release when the threshold is higher. But you should still keep an ear on this.

In conclusion, all I can do is remind you to take all of those suggested settings with a grain of salt. The simple fact of personal preference and opinion in sound makes it impossible to define what the right settings are. Plus, there are many different compressor designs in use these days, so they all tend to vary to some extent on how they react under the same conditions. And the final thing is that there is a line that has to be drawn depending on the quality of compressor you're using. A high-end $2,000 compressor is going to be virtually transparent no matter what you ask it to do. So the sky is the limit if that's what you have to work with. But if it's a $99 compressor you're working with, be aware of this, and be conservative on what you ask it to do. Heavy compression with a low quality compressor can suck the life right out of your otherwise great recording. So be careful and listen hard. Do a lot of comparing and make sure that there is indeed a sustainable improvement in your compressed material.

Good luck,

PLEASE READ THIS FOOTER AT LEAST ONCE!
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