#11429: OpenGL with SDL is buggy with mesa_x86_swrast -------------------------------------------------+------------------------- Reporter: miqlas | Owner: kallisti5 Type: bug | Status: new Priority: normal | Milestone: R1 Component: Kits/OpenGL Kit/Software | Version: Rasterization | R1/Development Keywords: swrast, tiny content, | Blocked By: Blocking: | Has a Patch: 0 Platform: x86 | -------------------------------------------------+------------------------- Hi Guys! I compiled Homeworld with SDL, and it works, but the windows content is pretty small with mesa_x86_swras, but works better with mesa_x86_swpipe. I made the attached screenshots on the same hardware, same Haiku gcc2h PM revision ( hrev48247 ), same Homeworld build, but with different renderer. Check the screenshots. -- Ticket URL: <https://dev.haiku-os.org/ticket/11429> Haiku <https://dev.haiku-os.org> Haiku - the operating system.