[haiku-bugs] Re: [Haiku] #11429: OpenGL with SDL is buggy with mesa_x86_swrast

  • From: "pulkomandy" <trac@xxxxxxxxxxxx>
  • Date: Sun, 09 Nov 2014 11:17:01 -0000

#11429: OpenGL with SDL is buggy with mesa_x86_swrast
-------------------------------------------------+-------------------------
   Reporter:  miqlas                             |      Owner:  kallisti5
       Type:  bug                                |     Status:  new
   Priority:  normal                             |  Milestone:  R1
  Component:  Kits/OpenGL Kit/Software           |    Version:
  Rasterization                                  |  R1/Development
 Resolution:                                     |   Keywords:  swrast,
 Blocked By:                                     |  tiny content,
Has a Patch:  0                                  |   Blocking:
                                                 |   Platform:  x86
-------------------------------------------------+-------------------------

Comment (by pulkomandy):

 I had the same problem with giddy3 and Dragon Memory (both built with
 gcc2). What happens is:
 * SDL creates a small 32x32 window in SDL_init and adds a BGLView to it
 * Then it resizes the window when SDL_setvideomode is called

 It seems swrast does not like being resized. I can update the libsdl_x86
 package to apply the same workaround, which should work; however it would
 be nice to actually fix swrast, too.

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Ticket URL: <https://dev.haiku-os.org/ticket/11429#comment:2>
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