On Wed, 2 Feb 2005 22:36:42 -0500 David Evans <dfevans@xxxxxxxxxxxxxxxxx> wrote: > Did you garner enough info about the guts of Paradroid to cheat and >check? The version of Paradroid on the NTSC DTV is pretty much untouched, so no, I didn't really learn anything about it's inner workings. For the PAL version, I was asked to clean up some of the info text that scrolls by in demo mode, as there are references that just don't apply to the DTV (keyboard, port #2, stuff like that). So I had to decipher the fairly convoluted routine that displays the text so I could change things - that's as far as I got into the guts of Paradroid. It's pretty interesting diving into the code of some of these games, seeing the wide variety in coding styles - some of them are very close to my own so they made sense quickly, some of them just seemed bizarre until I spent several hours in them. Many times I was thinking "why did they do it *that* way??". Probably the most confusing keyboard routine was the one in Cybernoid. Thankfully, once I understood it, it was much easier to work on Cybernoid 2 and Exolon, which all had the same programmer. I wonder if some of these guys were Z80 (Spectrum) coders first.