[ddots-l] Re: General Sonar feature requests.

  • From: "HF" <hermanfermin@xxxxxxxxx>
  • To: <ddots-l@xxxxxxxxxxxxx>
  • Date: Sat, 14 Mar 2009 14:10:55 -0400

A little confused here Kevin. I think this is what you are talking about. If it's not, please let us know.


To Import Material from Another Project
list of 9 items
1. Open the source project,
2. In the Track view, select the material you want to import.
3. control+C to display the Copy dialog box.
4. Make sure that Events in Tracks is checked. If you don't want to import tempo changes, meter/key changes, or markers, uncheck those options. Click OK.
5. Open the target project,
6. Set the Now time and current track to indicate where the material should be placed.
7. Choose Edit-Paste to display the Paste dialog box.
8. Check Paste to One Track if you want all material imported into the current track (not recommended if you're importing both MIDI and audio data).
9. Click OK.
list end

HF
----- Original Message ----- From: "Kevin Reeves" <lists@xxxxxxxxxxxxxxx>
To: <ddots-l@xxxxxxxxxxxxx>
Sent: Wednesday, March 11, 2009 5:17 PM
Subject: [ddots-l] Re: General Sonar feature requests.


Hey guys. Thanks for your thoughts so far on this topic.
Regarding importing tracks, everyone has mentioned copy and paste. If you
guys had used P T and used the import tracks feature, you would see how easy
and uneventful it is to do so, and you would be as agitated as I am to no
longer be able to do that. You'd be hemming and hawing each step of the way
as you reconstruct your session track by track.

Regarding sfz, I understand that you guys appreciate the fact that being
able to edit a text file to get your samples constructed is completely
accessible. But come on. You can't tell me that that is not the most nerdy
and unmusical way to work. I agree with Gord in that someone should develop
a simple editor where you import your audio, select your ranges and
velocities, etc, and it creates the sfz for you. I have 0 time to sit and
learn how to write this out in a text file. I will say, however, I do
appreciate the ease of use in being able to load in a bunch of 1shots into
session drummer. That completely rocks. Why not just incorporate that same
type of interface into the sfz player so we can make actual multisampled
instruments.

As far as the cakewalk forums, I will be posting this stuff. My reasoning
for posting it here first is that I wanted to just open some dialogue on
this and see what people thought.

Reeves

-----Original Message-----
From: ddots-l-bounce@xxxxxxxxxxxxx [mailto:ddots-l-bounce@xxxxxxxxxxxxx] On
Behalf Of David Eagle
Sent: Wednesday, March 11, 2009 1:11 PM
To: ddots-l@xxxxxxxxxxxxx
Subject: [ddots-l] Re: General Sonar feature requests.

Hi, firstly, why don't you raise these points with cakewalk? You could post
them on the cakewalk forum and/or send a feature request to cakewalk by
email.  I am however by no means saying that your comments aren't
interesting and appreciated; I merely am explaining that you will probably
get more results if you contact cakewalk yourself. While I can certainly see
the benefits of the first two points you outline, I have to disagree with
you about sFZ which has been a godsend. Please don't advise Cakewalk to
abandon the supporting of this format. If you would prefer them to keep sfZ
but integrate another sample player and editer then fine.




On 11/03/2009, Gordon Kent <dbmusic@xxxxxxxxxxxx> wrote:
Hello:
I agree with you about the first two points, but the sfz format is
really wonderful, especially for us.  I can't imagine a better way for
us to set up the intricacies of creating a sampled instrument, such as
key mapping, velocity zones, etc.  Any software sampling environment
that is not text based is going to be graphical in order to achieve
this.  I do agree though that cakewalk could probably develop a
dedicated editor that would work with asio drivers so that we could
audition changes as we make them.
And I agree about the drum map manager.  You can copy and paste
material from one project to another, and include tempo changes and
automation etc.
but if you have soft synths in your track trhey would not be
automatically inserted.  For now, you do need to firest set up the
tracks you want to copy as a track template, import it into your new
project, then copy the actual data to these newly imported tracks.
Gord
  ----- Original Message -----
  From: Kevin Reeves
  To: ddots-l@xxxxxxxxxxxxx
  Sent: Wednesday, March 11, 2009 5:58 AM
  Subject: [ddots-l] General Sonar feature requests.


  Hey folks. Due to the nature of Dancing Dots, I know that there are
a few folks on this list who work closely with Cakewalk developers. I
have a couple of general feature requests for Sonar itself that are
apart from accessibility needs. I want to throw this out there and
start some dialog, eventually hoping to get this into the hands of
Cakewalk themselves.

  1. Importing tracks from another project.
  Pro tools has been able to do this forever. Essentially, you can
select the project you want to import from, select what tracks you
want, and select what attributes such as tempo map, plugins, audio,
markers, etc. It really blows having to reconstruct a project from the
ground up if I'm needing to change any work flows such as adding my
new drum library. I've created a sonar template with the library in
the synth rack and all it's respective tracks in place and named. I
now have to go back and paste in piano and vocal tracks from an old
session so that I can lay the new drums. I shouldn't have to do that.
I should be able to just import them all in 1 fell swoop with all my
tempos, plugins, etc ready to roll. I guess I could export them all as
a track template and then import that cwx file into the new session,
but again, that is a step I shouldn't have to do. I'm curious as to why
Cakewalk didn't include this. It's so basic.

  2. Ability to select keys using the keyboard in the drum map manager.
  Ok. this one is just plain ridiculous. I had an idea to do some
major remapping of a drum softsynth. However, I found that when in the
drum map manager, there is absolutely no way to tap keys on your
keyboard and input the notes into the in and out note boxes. Are you
kidding me? So you're saying that I have to actually know what the
note numbers are? I don't have that kind of time. They've made it
wonderfully easy to choose notes with the keyboard in so many other
dialogues such as the metronome and event filter select. Why not the
drum map manager? It just makes it seem so archaic putting in numbers
instead of note names.

  3. Can we please ditch SFZ as a sample format?
  Pro Tools has Structure, logic has EXS 24. Can we please have a
sample format that is actually in the 21st century? There's no easy
way to actually construct instruments without either laying down tons
of money for one of these sample converters, or burning a ton of time
up editing a text file instead of being creative. Even if cakewalk
went with one of Roland's formats, I'd be satisfied. I don't know
about you, but building an instrument by writing or editing a text
file sounds like work for Commander Data rather than a creative artist.

  I'm not trying to sound harsh with any of these feature requests,
but I do get extremely irritated when things that should be simple and
not hinder the creative process are complicated and end up doing so.
Having messed with several recording platforms, I am now convinced
that because of the nature of why we record and the motivation behind
working with these tools, the learning curve should be as low as
possible. Not because anyone is dumb or slow, but because we as
musicians are pulled by the currents of creativity and if we have to
edit a text file, or look on line for a midi chart just to change some
notes around in a drumkit, the creative tide will soon go out and so
much for getting that idea down. One of the things that I have
appreciated about my switch to sonar was the fact that in some ways,
there is almost 0 learning curve. I literally bought Cake Talking, and
was in a session that next week putting together sequences for my
casino duo. I didn't have time to get nerdy. I needed to get busy. So
my conquest as a musician, consultant, teacher, artist, learner, etc, is
to find ways to make this stuff so easy that anything left brained is kept
to a bare minimum.
Obviously, you have to have a somewhat strong knowledge of computers
and how the whole concept of digital recording works. I'm not
expecting things to be easy in a hand holding sort of way where people
don't learn and grow.
However, I do expect developers of creative tools to take extra
consideration when implementing technology to aid in the creative process.
We should be creating, not geeking out. Simple as that. You're thoughts?


--
http://www.theyounguns.co.uk

http://www.myspace.com/davideagleradio
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