[ddots-l] Re: General Sonar feature requests.

  • From: "Gordon Kent" <dbmusic@xxxxxxxxxxxx>
  • To: <ddots-l@xxxxxxxxxxxxx>
  • Date: Wed, 11 Mar 2009 10:37:27 -0400

Hello:
I agree with you about the first two points, but the sfz format is really 
wonderful, especially for us.  I can't imagine a better way for us to set up 
the intricacies of creating a sampled instrument, such as key mapping, velocity 
zones, etc.  Any software sampling environment that is not text based is going 
to be graphical in order to achieve this.  I do agree though that cakewalk 
could probably develop a dedicated editor that would work with asio drivers so 
that we could audition changes as we make them.
And I agree about the drum map manager.  You can copy and paste material from 
one project to another, and include tempo changes and automation etc. but if 
you have soft synths in your track trhey would not be automatically inserted.  
For now, you do need to firest set up the tracks you want to copy as a track 
template, import it into your new project, then copy the actual data to these 
newly imported tracks.
Gord
  ----- Original Message ----- 
  From: Kevin Reeves 
  To: ddots-l@xxxxxxxxxxxxx 
  Sent: Wednesday, March 11, 2009 5:58 AM
  Subject: [ddots-l] General Sonar feature requests.


  Hey folks. Due to the nature of Dancing Dots, I know that there are a few 
folks on this list who work closely with Cakewalk developers. I have a couple 
of general feature requests for Sonar itself that are apart from accessibility 
needs. I want to throw this out there and start some dialog, eventually hoping 
to get this into the hands of Cakewalk themselves.

  1. Importing tracks from another project.
  Pro tools has been able to do this forever. Essentially, you can select the 
project you want to import from, select what tracks you want, and select what 
attributes such as tempo map, plugins, audio, markers, etc. It really blows 
having to reconstruct a project from the ground up if I'm needing to change any 
work flows such as adding my new drum library. I've created a sonar template 
with the library in the synth rack and all it's respective tracks in place and 
named. I now have to go back and paste in piano and vocal tracks from an old 
session so that I can lay the new drums. I shouldn't have to do that. I should 
be able to just import them all in 1 fell swoop with all my tempos, plugins, 
etc ready to roll. I guess I could export them all as a track template and then 
import that cwx file into the new session, but again, that is a step I 
shouldn't have to do. I'm curious as to why Cakewalk didn't include this. It's 
so basic.

  2. Ability to select keys using the keyboard in the drum map manager.
  Ok. this one is just plain ridiculous. I had an idea to do some major 
remapping of a drum softsynth. However, I found that when in the drum map 
manager, there is absolutely no way to tap keys on your keyboard and input the 
notes into the in and out note boxes. Are you kidding me? So you're saying that 
I have to actually know what the note numbers are? I don't have that kind of 
time. They've made it wonderfully easy to choose notes with the keyboard in so 
many other dialogues such as the metronome and event filter select. Why not the 
drum map manager? It just makes it seem so archaic putting in numbers instead 
of note names.

  3. Can we please ditch SFZ as a sample format?
  Pro Tools has Structure, logic has EXS 24. Can we please have a sample format 
that is actually in the 21st century? There's no easy way to actually construct 
instruments without either laying down tons of money for one of these sample 
converters, or burning a ton of time up editing a text file instead of being 
creative. Even if cakewalk went with one of Roland's formats, I'd be satisfied. 
I don't know about you, but building an instrument by writing or editing a text 
file sounds like work for Commander Data rather than a creative artist.

  I'm not trying to sound harsh with any of these feature requests, but I do 
get extremely irritated when things that should be simple and not hinder the 
creative process are complicated and end up doing so. Having messed with 
several recording platforms, I am now convinced that because of the nature of 
why we record and the motivation behind working with these tools, the learning 
curve should be as low as possible. Not because anyone is dumb or slow, but 
because we as musicians are pulled by the currents of creativity and if we have 
to edit a text file, or look on line for a midi chart just to change some notes 
around in a drumkit, the creative tide will soon go out and so much for getting 
that idea down. One of the things that I have appreciated about my switch to 
sonar was the fact that in some ways, there is almost 0 learning curve. I 
literally bought Cake Talking, and was in a session that next week putting 
together sequences for my casino duo. I didn't have time to get nerdy. I needed 
to get busy. So my conquest as a musician, consultant, teacher, artist, 
learner, etc, is to find ways to make this stuff so easy that anything left 
brained is kept to a bare minimum. Obviously, you have to have a somewhat 
strong knowledge of computers and how the whole concept of digital recording 
works. I'm not expecting things to be easy in a hand holding sort of way where 
people don't learn and grow. However, I do expect developers of creative tools 
to take extra consideration when implementing technology to aid in the creative 
process. We should be creating, not geeking out. Simple as that. You're 
thoughts?

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