[ddots-l] Re: Hip Hop Production, specifically, Sampling

  • From: Justin Kauflin <blindguy500@xxxxxxxxxxx>
  • To: ddots-l@xxxxxxxxxxxxx
  • Date: Mon, 30 Aug 2010 16:45:52 -0400

Oooh, thanks for that Bryan.  Using the tab key to find the right transient 
sounds very appealing and time saving.

Justin
On Aug 30, 2010, at 11:18 AM, Bryan Smart wrote:

> I actually use Sonar for most of this sample chopping and manipulation stuff 
> now. If I'm working on a track, and want to use a sample, or chop it, I open 
> a second Sonar project, load the sample or song on to an audio track, work on 
> it, and then, when I'm finished, close the window and use the processed 
> sample in the original project.
> 
> You can do a lot of this processing with Sonar. Audiosnap helps a lot with 
> editing. I can use Audiosnap, together with the tab key, to find start and 
> end points for a loop in a matter of seconds now. It used to take minutes in 
> Sound Forge. Once I have a loop extracted, Audiosnap can map Sonar's tempo to 
> the tempo of the sample. Once you've matched the tempo, you can do all sorts 
> of stuff. The most useful, though, is either selecting the entire loop, or 
> parts of the loop, and exporting them as acid format samples. Again, you can 
> use transient detection to quickly find the percussive edges of a segment of 
> a loop to chop. Once the samples are saved in acid format, Sonar knows their 
> tempo and pitch, and so, when you use them in your main project, you can just 
> worry about where to place the chops or loops, not any synchronization type 
> concerns, as Sonar will be handling all of that automatically.
> 
> Once you save the chops or loops out as acid format files, you can use them 
> in your other project with little effort. You can directly import them on to 
> an audio track, or else load them on to a pad in the matrix view, and, 
> trigger that pad to drop copies of them on to tracks. Loading files like 
> this, either through import, or via the matrix, automatically sets them to be 
> groove clips. Groove clips automatically follow the project's tempo, and will 
> automatically change pitch according to pitch markers that you drop in to the 
> project. You can also overide the automatic handling of them, and force them 
> to different lengths with time stretching, transpose them manually, etc.
> 
> This is very different from how a lot of people that grew up on samplers and 
> drum machines think of using samples. Those people are used to trimming up 
> loops, spending a lot of time with time stretching tools to match loops and 
> other bits up with a song, play those bits in to a track, etc. Once that 
> sampler performance was recorded, then you were committed to it. That isn't 
> how any of this works now. Instead, you're placing pieces of audio at 
> different points in your project, and letting Sonar manipulate them in 
> real-time, based on your instructions. If you want a sample to start sooner 
> or later, you can nudge it. If you decide that you didn't want it to sustain 
> as long, you can nondestructively roll up the end of it, and then change your 
> mind and roll it back out, without ever having lost any data. You can change 
> speed or pitch automatically or manually. You can move bits of the sample 
> around, and still have it stay in sync. You can place effects on individual 
> sample clips, not just on the entire track, and can use automation to 
> manipulate how the individual clip instances sound. You can paste the sample 
> all around your project, but link all of those pastes to the first time that 
> you used the sample, so any editing that you do on that one sample instance, 
> changes the way that the sample sounds, everywhere else that it's played in 
> your project.
> 
> Bryan
> 
> -----Original Message-----
> From: ddots-l-bounce@xxxxxxxxxxxxx [mailto:ddots-l-bounce@xxxxxxxxxxxxx] On 
> Behalf Of D!J!X!
> Sent: Sunday, August 29, 2010 12:04 AM
> To: ddots-l@xxxxxxxxxxxxx
> Subject: [ddots-l] Re: Hip Hop Production, specifically, Sampling
> 
> Do you want to sample to make instruments or just clips to use in the 
> songs/beats? In either case I use sfz for instrument samples, or load them 
> into sfz directly, for example kick samples that I don't need to or feel like 
> programming, because sfz automatically maps them out across the entire 
> keyboard. So I can then create melodic bass kicks. If using it as a loop I'll 
> import into sonar after acidizing with sf. Now you can also use the matrix 
> view to drop a bunch of samples and be able to run them whenever in your 
> project. For that before sonar8 I use to use cyclone.
> I guess it all depends on what you'd like to do. I use sound forge to edit 
> the samples sometimes, for example speed up a sample or slow down, chop and 
> screw or something similar...
> 
> HTH, D!J!X!
> 
> -----Original Message-----
> From: ddots-l-bounce@xxxxxxxxxxxxx [mailto:ddots-l-bounce@xxxxxxxxxxxxx] On 
> Behalf Of Justin Kauflin
> Sent: Saturday, August 28, 2010 7:32 PM
> To: ddots-l@xxxxxxxxxxxxx
> Subject: [ddots-l] Hip Hop Production, specifically, Sampling
> 
> Hello everyone, especially those of you who are involved with more hip hop 
> based production,
>     As is stated in the subject, I'd like  to get involved with sampling.
> Is anyone else  into doing this sort of thing? if so,  what methods do you 
> have for manipulating samples.  More specifically, I'm trying to find out the 
> best ways to cut  things up and for some samples, transpose them, or just 
> simply mess  with them.  For reference, I'm really into the type of stuff 
> that J Dilla does, where the sampling is more to create new sounds, as 
> opposed to sampling a classic song without changing it up too much like Kanye 
> West.
> 
> So far, all I've been doing is extracting clips with Sound Forge and 
> importing the Wav file into Sonar.  Once I get it there, I sort of hit a wall.
> 
> Sorry if this doesn't make too much sense, was just curious.  I have friends 
> that use other platforms like FL Studio which seem to make this sort of thing 
> much easier to do.  I'm sure there are ways to do this, I was just curious as 
> to where I should focus my attention in order to get this sort of thing done.
> 
> Thanks a lot for any info, and I apologize if this isn't too clear, 
> JustinPLEASE READ THIS FOOTER AT LEAST ONCE!
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