Oooh, thanks for that Bryan. Using the tab key to find the right transient sounds very appealing and time saving. Justin On Aug 30, 2010, at 11:18 AM, Bryan Smart wrote: > I actually use Sonar for most of this sample chopping and manipulation stuff > now. If I'm working on a track, and want to use a sample, or chop it, I open > a second Sonar project, load the sample or song on to an audio track, work on > it, and then, when I'm finished, close the window and use the processed > sample in the original project. > > You can do a lot of this processing with Sonar. Audiosnap helps a lot with > editing. I can use Audiosnap, together with the tab key, to find start and > end points for a loop in a matter of seconds now. It used to take minutes in > Sound Forge. Once I have a loop extracted, Audiosnap can map Sonar's tempo to > the tempo of the sample. Once you've matched the tempo, you can do all sorts > of stuff. The most useful, though, is either selecting the entire loop, or > parts of the loop, and exporting them as acid format samples. Again, you can > use transient detection to quickly find the percussive edges of a segment of > a loop to chop. Once the samples are saved in acid format, Sonar knows their > tempo and pitch, and so, when you use them in your main project, you can just > worry about where to place the chops or loops, not any synchronization type > concerns, as Sonar will be handling all of that automatically. > > Once you save the chops or loops out as acid format files, you can use them > in your other project with little effort. You can directly import them on to > an audio track, or else load them on to a pad in the matrix view, and, > trigger that pad to drop copies of them on to tracks. Loading files like > this, either through import, or via the matrix, automatically sets them to be > groove clips. Groove clips automatically follow the project's tempo, and will > automatically change pitch according to pitch markers that you drop in to the > project. You can also overide the automatic handling of them, and force them > to different lengths with time stretching, transpose them manually, etc. > > This is very different from how a lot of people that grew up on samplers and > drum machines think of using samples. Those people are used to trimming up > loops, spending a lot of time with time stretching tools to match loops and > other bits up with a song, play those bits in to a track, etc. Once that > sampler performance was recorded, then you were committed to it. That isn't > how any of this works now. Instead, you're placing pieces of audio at > different points in your project, and letting Sonar manipulate them in > real-time, based on your instructions. If you want a sample to start sooner > or later, you can nudge it. If you decide that you didn't want it to sustain > as long, you can nondestructively roll up the end of it, and then change your > mind and roll it back out, without ever having lost any data. You can change > speed or pitch automatically or manually. You can move bits of the sample > around, and still have it stay in sync. You can place effects on individual > sample clips, not just on the entire track, and can use automation to > manipulate how the individual clip instances sound. You can paste the sample > all around your project, but link all of those pastes to the first time that > you used the sample, so any editing that you do on that one sample instance, > changes the way that the sample sounds, everywhere else that it's played in > your project. > > Bryan > > -----Original Message----- > From: ddots-l-bounce@xxxxxxxxxxxxx [mailto:ddots-l-bounce@xxxxxxxxxxxxx] On > Behalf Of D!J!X! > Sent: Sunday, August 29, 2010 12:04 AM > To: ddots-l@xxxxxxxxxxxxx > Subject: [ddots-l] Re: Hip Hop Production, specifically, Sampling > > Do you want to sample to make instruments or just clips to use in the > songs/beats? In either case I use sfz for instrument samples, or load them > into sfz directly, for example kick samples that I don't need to or feel like > programming, because sfz automatically maps them out across the entire > keyboard. So I can then create melodic bass kicks. If using it as a loop I'll > import into sonar after acidizing with sf. Now you can also use the matrix > view to drop a bunch of samples and be able to run them whenever in your > project. For that before sonar8 I use to use cyclone. > I guess it all depends on what you'd like to do. I use sound forge to edit > the samples sometimes, for example speed up a sample or slow down, chop and > screw or something similar... > > HTH, D!J!X! > > -----Original Message----- > From: ddots-l-bounce@xxxxxxxxxxxxx [mailto:ddots-l-bounce@xxxxxxxxxxxxx] On > Behalf Of Justin Kauflin > Sent: Saturday, August 28, 2010 7:32 PM > To: ddots-l@xxxxxxxxxxxxx > Subject: [ddots-l] Hip Hop Production, specifically, Sampling > > Hello everyone, especially those of you who are involved with more hip hop > based production, > As is stated in the subject, I'd like to get involved with sampling. > Is anyone else into doing this sort of thing? if so, what methods do you > have for manipulating samples. More specifically, I'm trying to find out the > best ways to cut things up and for some samples, transpose them, or just > simply mess with them. For reference, I'm really into the type of stuff > that J Dilla does, where the sampling is more to create new sounds, as > opposed to sampling a classic song without changing it up too much like Kanye > West. > > So far, all I've been doing is extracting clips with Sound Forge and > importing the Wav file into Sonar. Once I get it there, I sort of hit a wall. > > Sorry if this doesn't make too much sense, was just curious. I have friends > that use other platforms like FL Studio which seem to make this sort of thing > much easier to do. I'm sure there are ways to do this, I was just curious as > to where I should focus my attention in order to get this sort of thing done. > > Thanks a lot for any info, and I apologize if this isn't too clear, > JustinPLEASE READ THIS FOOTER AT LEAST ONCE! > To leave the list, click on the immediately following link: > ddots-l-request@xxxxxxxxxxxxx?subject=subscribe > If this link doesn't work then send a message to: > ddots-l-request@xxxxxxxxxxxxx > and in the Subject line type > unsubscribe > For other list commands such as vacation mode, click on the immediately > following link: > ddots-l-request@xxxxxxxxxxxxx?subjectzq or send a message, to > ddots-l-request@xxxxxxxxxxxxx and in the Subject line type faq > > > PLEASE READ THIS FOOTER AT LEAST ONCE! > To leave the list, click on the immediately following link: > ddots-l-request@xxxxxxxxxxxxx?subject=unsubscribe > If this link doesn't work then send a message to: > ddots-l-request@xxxxxxxxxxxxx > and in the Subject line type > unsubscribe > For other list commands such as vacation mode, click on the immediately > following link: > ddots-l-request@xxxxxxxxxxxxx?subject=faq or send a message, to > ddots-l-request@xxxxxxxxxxxxx and in the Subject line type faq > > PLEASE READ THIS FOOTER AT LEAST ONCE! > To leave the list, click on the immediately following link: > ddots-l-request@xxxxxxxxxxxxx?subject=unsubscribe > If this link doesn't work then send a message to: > ddots-l-request@xxxxxxxxxxxxx > and in the Subject line type > unsubscribe > For other list commands such as vacation mode, > click on the immediately following link: > ddots-l-request@xxxxxxxxxxxxx?subjectúq or > send a message, to > ddots-l-request@xxxxxxxxxxxxx > and in the Subject line type > faq > > PLEASE READ THIS FOOTER AT LEAST ONCE! To leave the list, click on the immediately following link: ddots-l-request@xxxxxxxxxxxxx?subject=unsubscribe If this link doesn't work then send a message to: ddots-l-request@xxxxxxxxxxxxx and in the Subject line type unsubscribe For other list commands such as vacation mode, click on the immediately following link: ddots-l-request@xxxxxxxxxxxxx?subjectúq or send a message, to ddots-l-request@xxxxxxxxxxxxx and in the Subject line type faq