[ddots-l] Re: Hip Hop Production, specifically, Sampling

  • From: Dominique <40493raywonder@xxxxxxxxx>
  • To: ddots-l@xxxxxxxxxxxxx
  • Date: Mon, 30 Aug 2010 19:11:20 -0700

Now that my friend, sounds really cool.
I need to try this.

Dominique: Writing via Thunderbird in Vinux.

On 08/30/2010 08:18 AM, Bryan Smart wrote:
I actually use Sonar for most of this sample chopping and manipulation stuff 
now. If I'm working on a track, and want to use a sample, or chop it, I open a 
second Sonar project, load the sample or song on to an audio track, work on it, 
and then, when I'm finished, close the window and use the processed sample in 
the original project.

You can do a lot of this processing with Sonar. Audiosnap helps a lot with 
editing. I can use Audiosnap, together with the tab key, to find start and end 
points for a loop in a matter of seconds now. It used to take minutes in Sound 
Forge. Once I have a loop extracted, Audiosnap can map Sonar's tempo to the 
tempo of the sample. Once you've matched the tempo, you can do all sorts of 
stuff. The most useful, though, is either selecting the entire loop, or parts 
of the loop, and exporting them as acid format samples. Again, you can use 
transient detection to quickly find the percussive edges of a segment of a loop 
to chop. Once the samples are saved in acid format, Sonar knows their tempo and 
pitch, and so, when you use them in your main project, you can just worry about 
where to place the chops or loops, not any synchronization type concerns, as 
Sonar will be handling all of that automatically.

Once you save the chops or loops out as acid format files, you can use them in 
your other project with little effort. You can directly import them on to an 
audio track, or else load them on to a pad in the matrix view, and, trigger 
that pad to drop copies of them on to tracks. Loading files like this, either 
through import, or via the matrix, automatically sets them to be groove clips. 
Groove clips automatically follow the project's tempo, and will automatically 
change pitch according to pitch markers that you drop in to the project. You 
can also overide the automatic handling of them, and force them to different 
lengths with time stretching, transpose them manually, etc.

This is very different from how a lot of people that grew up on samplers and 
drum machines think of using samples. Those people are used to trimming up 
loops, spending a lot of time with time stretching tools to match loops and 
other bits up with a song, play those bits in to a track, etc. Once that 
sampler performance was recorded, then you were committed to it. That isn't how 
any of this works now. Instead, you're placing pieces of audio at different 
points in your project, and letting Sonar manipulate them in real-time, based 
on your instructions. If you want a sample to start sooner or later, you can 
nudge it. If you decide that you didn't want it to sustain as long, you can 
nondestructively roll up the end of it, and then change your mind and roll it 
back out, without ever having lost any data. You can change speed or pitch 
automatically or manually. You can move bits of the sample around, and still 
have it stay in sync. You can place effects on individual sample clips, not 
just on the entire track, and can use automation to manipulate how the 
individual clip instances sound. You can paste the sample all around your 
project, but link all of those pastes to the first time that you used the 
sample, so any editing that you do on that one sample instance, changes the way 
that the sample sounds, everywhere else that it's played in your project.

Bryan

-----Original Message-----
From: ddots-l-bounce@xxxxxxxxxxxxx [mailto:ddots-l-bounce@xxxxxxxxxxxxx] On 
Behalf Of D!J!X!
Sent: Sunday, August 29, 2010 12:04 AM
To: ddots-l@xxxxxxxxxxxxx
Subject: [ddots-l] Re: Hip Hop Production, specifically, Sampling

Do you want to sample to make instruments or just clips to use in the 
songs/beats? In either case I use sfz for instrument samples, or load them into 
sfz directly, for example kick samples that I don't need to or feel like 
programming, because sfz automatically maps them out across the entire 
keyboard. So I can then create melodic bass kicks. If using it as a loop I'll 
import into sonar after acidizing with sf. Now you can also use the matrix view 
to drop a bunch of samples and be able to run them whenever in your project. 
For that before sonar8 I use to use cyclone.
I guess it all depends on what you'd like to do. I use sound forge to edit the 
samples sometimes, for example speed up a sample or slow down, chop and screw 
or something similar...

HTH, D!J!X!

-----Original Message-----
From: ddots-l-bounce@xxxxxxxxxxxxx [mailto:ddots-l-bounce@xxxxxxxxxxxxx] On 
Behalf Of Justin Kauflin
Sent: Saturday, August 28, 2010 7:32 PM
To: ddots-l@xxxxxxxxxxxxx
Subject: [ddots-l] Hip Hop Production, specifically, Sampling

Hello everyone, especially those of you who are involved with more hip hop 
based production,
      As is stated in the subject, I'd like  to get involved with sampling.
Is anyone else  into doing this sort of thing? if so,  what methods do you have 
for manipulating samples.  More specifically, I'm trying to find out the best 
ways to cut  things up and for some samples, transpose them, or just simply 
mess  with them.  For reference, I'm really into the type of stuff that J Dilla 
does, where the sampling is more to create new sounds, as opposed to sampling a 
classic song without changing it up too much like Kanye West.

So far, all I've been doing is extracting clips with Sound Forge and importing 
the Wav file into Sonar.  Once I get it there, I sort of hit a wall.

Sorry if this doesn't make too much sense, was just curious.  I have friends 
that use other platforms like FL Studio which seem to make this sort of thing 
much easier to do.  I'm sure there are ways to do this, I was just curious as 
to where I should focus my attention in order to get this sort of thing done.

Thanks a lot for any info, and I apologize if this isn't too clear, 
JustinPLEASE READ THIS FOOTER AT LEAST ONCE!
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