No, most of what I knew has died off and I was a big Rod (Realms of the Dragon)
player and even developed on it a bit. Sadly, it went down about 6 years ago.
I honestly thought I'd never be able to play "competitively" in a mud again
since going blind.
If things have changed, I would like to know more as I do miss it.
Dan
-----Original Message-----
From: raspberry-vi-bounce@xxxxxxxxxxxxx <raspberry-vi-bounce@xxxxxxxxxxxxx> On
Behalf Of kperry@xxxxxxxxxxxxx
Sent: Friday, January 1, 2021 10:12 AM
To: raspberry-vi@xxxxxxxxxxxxx
Subject: [raspberry-vi] Re: VME on Raspberry PI
Hmm have you tried using VIP mud the client on windows? It actually makes
things pretty good. With that said have you played any of those easy games
lately? You might have been able to review the screen better but man their
communication interface sucked now that we have used some of the newer systems.
Just picking up objects was hard.
-----Original Message-----
From: raspberry-vi-bounce@xxxxxxxxxxxxx <raspberry-vi-bounce@xxxxxxxxxxxxx> On
Behalf Of Travis Siegel
Sent: Friday, January 1, 2021 11:33 AM
To: raspberry-vi@xxxxxxxxxxxxx; Mewtamer <mewtamer@xxxxxxxxx>
Subject: [raspberry-vi] Re: VME on Raspberry PI
Yeah, the dungeon crawl games like angband rogue and nethack were a whole lot
easier to play in dos, where rows and columns always lined up, then pressing
up/down in review mode always took you to the character under/above where you
were, and that made it considerably easier to tell what was immediately around
you. I've often wondered why windows/linux screen readers don't adhere to this
design philosophy, but the only time I asked a screen developer about it, I was
told it was the way windows/linux works, and there's nothing the screen reader
can do about it, which of course is complete BS, considering the screen reader
knows exactly what character they are on, and it would be a trivial thing to
move to the same spot on the next line, but to each their own I guess.
My guess is that most folks don't think they need that level of granularity, so
the screen reader doesn't provide it, but I'd also wager if it existed, a lot
more folks would realize what they were missing, and use the feature a whole
lot, especially in programming circles with languages such as python where
indentation is required.
<shrug>
On 1/1/2021 1:32 AM, Mewtamer wrote:
While on the subject of MUDs, are there any that work well with just===========================================================
speech and don't have an excessive amount of white space that makes
keeping horizontal spacing of objects hard to follow?
Not sure if any of them were actually MUDs, but I've tried a few
terminal dungeon crawlers that use a grid of ascii characters to
represent the part of the dungeon map visible to the player, but I
found that with most of most maps being open space represented by
whitespace characters and the tedium of using screen review to try to
figure out the spacing between objects on the same row sucked the fun
out of the experience.
And while I suspect a Braille display could help with parsing
board/map spacing in games that use grids of Ascii characters, I don't
own one, don't have the money for one, and my Braille reading speed is
such a Braille display would be practically useless for reading normal
text.
===========================================================
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