[ddots-l] Re: Loading Drum Sounds into Session Drummer

  • From: "Dominique" <40493raywonder@xxxxxxxxx>
  • To: <ddots-l@xxxxxxxxxxxxx>
  • Date: Tue, 20 Jul 2010 10:46:50 -0500

Hahah, Hey GF, this is probably the way to shair files huh?
Lol.

 No more having to send you wave files and telling you ware to put them in
Dem proe.

hehehehe

-----Original Message-----
From: ddots-l-bounce@xxxxxxxxxxxxx [mailto:ddots-l-bounce@xxxxxxxxxxxxx] On
Behalf Of Justin Kauflin
Sent: Tuesday, July 20, 2010 5:23 AM
To: ddots-l@xxxxxxxxxxxxx
Subject: [ddots-l] Re: Loading Drum Sounds into Session Drummer

Ah, thanks a lot for that Phil.  This is exactly what I was looking for.
Time to get to work:)
Justin
On Jul 20, 2010, at 5:52 AM, Phil Muir wrote:

> Justin,  there's info on how to create SFZ files here:
> 
> http://www.cakewalk.com/devxchange/sfz.asp
> 
> There are also some example SFZ files in .rar format. You can unpack the
> .rar format with Winrar which, is available from:
> 
> http://www.rarlab.com/
> 
> Also, once you have created an SFZ file for a component in a drum kit
E.G.,
> a kick drum then, you would create another SFZ for the snare etc then,
load
> that into the pad for the snare in Session Drummer.  Finally, once you
have
> all of the SFZ files load up for kick, snare toms, cymbals etc then, you
can
> save out the entire creation as a .kit file.  You don't edit or modify
.kit
> files at all.
> 
> Regards, Phil Muir
> Accessibility Training
> Telephone: US (615) 713-2021
> UK +44-1747-821-794
> Mobile: UK +44-7968-136-246
> E-mail:
> info@xxxxxxxxxxxxxxxxxxxxxxxxxxx 
> URL:
> http://www.accessibilitytraining.co.uk/
> -----Original Message-----
> From: ddots-l-bounce@xxxxxxxxxxxxx [mailto:ddots-l-bounce@xxxxxxxxxxxxx]
On
> Behalf Of Justin Kauflin
> Sent: 19 July 2010 23:09
> To: ddots-l@xxxxxxxxxxxxx
> Subject: [ddots-l] Re: Loading Drum Sounds into Session Drummer
> 
> Phil, that's great.  Is there anywhere I can go to read up on how to
> properly create this SFZ text file?
>     I've gone through the session drummer samples and see how they are
laid
> out with each velocity being its own WAV file, but can seem to dig into
the
> .kit file to see how the particular kits are put together.  I have a lot
of
> samples I'd really like to import into Session Drummer, but it would be
> useless if I couldn't load the samples with their other velocity layers
> included.
> Justin
> On Jul 19, 2010, at 3:47 PM, Phil Muir wrote:
> 
>> Steve.  The  SFZ files  are .txt files that contain all of the wave 
>> file information E.G, mapping velocity etc that's required to load up 
>> say a bass drum into Session Drummer.
>> 
>> 
>> 
>> 
>> Regards, Phil Muir
>> Accessibility Training
>> Telephone: US (615) 713-2021
>> UK +44-1747-821-794
>> Mobile: UK +44-7968-136-246
>> E-mail:
>> info@xxxxxxxxxxxxxxxxxxxxxxxxxxx
>> URL:
>> http://www.accessibilitytraining.co.uk/
>> -----Original Message-----
>> From: ddots-l-bounce@xxxxxxxxxxxxx 
>> [mailto:ddots-l-bounce@xxxxxxxxxxxxx] On Behalf Of Steve Wicketts
>> Sent: 19 July 2010 16:13
>> To: ddots-l@xxxxxxxxxxxxx
>> Subject: [ddots-l] Re: Loading Drum Sounds into Session Drummer
>> 
>> Hi Justin,
>> 
>> I wouldn't have thought that you'd have to load each Sample on to a 
>> bass drum patch these days.
>> The FSZ files I would imagine are single samples so maybe that's not 
>> where you should be looking.
>> Session Drummer must have it's own file of samples somewhere.
>> I only wish I could help more, not a great fan of session drummer, I 
>> use Superior Drummer.
>> 
>> I'm sure there are guys on here who can help, some maybe on holiday so 
>> just keep posting the question.
>> 
>> Steve W
>> 
>> ----- Original Message -----
>> From: "Justin Kauflin" <blindguy500@xxxxxxxxxxx>
>> To: <ddots-l@xxxxxxxxxxxxx>
>> Sent: Monday, July 19, 2010 1:24 PM
>> Subject: [ddots-l] Loading Drum Sounds into Session Drummer
>> 
>> 
>>> Hey,
>>>   I had a question concerning loading my own drum samples into the 
>>> Session Drummer.
>>>   I understand how to use the file browser to find my own drum 
>>> sounds and can assign them to a pad.
>>    I'm trying to figure out how to load one sound with multiple 
>> velocity layers.  I understand that SD can load SFZ files and what 
>> not, but what do I
>> 
>> have to do to get a series of  bass samples into this format so I 
>> could actually just load that one kick sample with all its layers in 
>> tact?  As this is probably pretty detailed, where can I go to read up 
>> on this sort of thing?
>>> Thanks for any help.
>>> Justin
>> 
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