[ddots-l] Re: Fatter Sound & Remove Noise

  • From: "Mike Tyo" <mtyo@xxxxxxxxxxxx>
  • To: <ddots-l@xxxxxxxxxxxxx>
  • Date: Mon, 21 Dec 2015 23:43:57 -0500

Hey Floyd,

You're welcome; glad I could help you.

As I said, you can only have four controls displayed at a time. What I usually do is when I need to work with more than what's displayed, I'll pick one and reassign it. Once I've got things to where I want them, I create a Sonar preset.

Speaking of tweaking: Some parameters will fool you into thinking that they're stuck, but they're not. You just have to keep hitting your value keys until they change. For example: I have a couple of Waves reverbs and some other plugs that behave similarly; you have to keep pressing your value keys in a positive or negative direction until you get things like on/off switches or other parameters to change their status. One instance is in the Waves reverb plugs where you have a parameter that selects the reverbb type. I not only have to work with the value keys, but I also listen to the effect as it changes as JAWS sometimes reports the name of the type incorrectly. In other words, it might tell you that you're on a gated reverb when you're actually on something else, or you still could be in the type you're passing through to get to the gated reverb. So some of this stuff can be a bit touchy, but it's doable nevertheless.

I'm certainly no expert on hot spots, especially when it comes to doing them for these plugs. I know that a lot of it would have to depend on having sighted assistance because of the way the plugs are written and/or laid out. I don't mind putting up with these little quirks now and again. It all works in spite of them; and I know that the end result will be presets that I can pull up in projects that require them. It's certainly way ahead of what I worked with before, which was nothing in terms of accessibility. A lot of people use the inspector on plugs that are scripted in CakeTalking instead of the scripts because they find it easier. I do both; but I tend to rely on the scripted plugs if I can. The only exception is if I use Boost11, I'll adjust parameters in the Inspector as they won't get saved correctly in presets if I do it via the script.

Hope this clarifies things a bit more for you.



Mike



----- Original Message ----- From: "floyd white" <cavernrecording@xxxxxxxxx>
To: <ddots-l@xxxxxxxxxxxxx>
Sent: Monday, December 21, 2015 20:28
Subject: [ddots-l] Re: Fatter Sound & Remove Noise


Hey Mike,

I've been trying the inspector after your suggestions the other day.
Works pretty well.

I haven't tried to get a second level of more than 4 parameters with
Waves yet though. I'm hoping the presets will become available as one
of them. I'll find out tomorrow.

I'm noticing that some parameters with 'on' 'off' choices are stuck
'on'. They won't move.
I'm guessing this is due to other dependent parameters but not sure.

I have to admit I'm impressed though. I can't imagine how David Pinto
scripted this to pull the parameter label names of third party
plug-ins.

I've tried to pull the parameter labels of Waves plug-ins in
SoundForge with HSC. No dice...

thanks for your help,
Floyd...







On 12/21/15, Mike Tyo <mtyo@xxxxxxxxxxxx> wrote:

I don't think so. Some DAWs have pitch shifting plugs that are better than
others. The built-in algorithm in Sonar that deals with formant just
doesn't cut the mustard. The VVocal editor is good, but it takes time to
process tracks with it because you have to deal with small chunks of data at
a time. I'm sure there's stuff out there, but there may be accessibility
issues; and you'll most likely be dealing with a fairly pricey plug to get
the desired quality.

Any other thoughts?



Mike



----- Original Message -----
From: Raywonder
To: ddots-l@xxxxxxxxxxxxx
Sent: Monday, December 21, 2015 13:07
Subject: [ddots-l] Re: Fatter Sound & Remove Noise


Hey man, not strange at all.
I’d use the same thing.
I’m in to producing hip-hop stuff.
Here’s one of them.
and
Aint nothing to me
to get a idea of the type of stuff I do. :p
I was gonna chime in to this and say Reaper uses LSTique version 1 to 3 by
default.
And there pitch shifting plugins really good.
Yes, at some point it’ll fail after a sir tan pitch, but it still is
really really good.
How come other peeps can’t make a really small installer like they do?
And the best part, Reaper’s totally portable!
So, a question for all.
Because of how Reaper’s built, is that meaning that there plugins wouldn’t
be as good as say, some like, Sonar?
Just a thought.
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