[ddots-l] Re: a bit jammed up on an experiment

  • From: "D!J!X!" <megamansuperior@xxxxxxxxxxx>
  • To: <ddots-l@xxxxxxxxxxxxx>
  • Date: Wed, 3 Jun 2009 18:14:54 -0400

I thought the memory would clock down if a stick with a lower clock rate was
inserted, say a pc2700 and a pc3200 would operate the pc3200 at 2700 because
it's the max that the slowest stick can handle? Also my comp supports 4gb of
ram, but it says 1gb per slot, what to do in those cases, 2gb sticks won't
work will they?  If I get 4 sticks of the same kind should that be just as
well? Or will the speed still decrease... By of the same kind we are saying
company and model if possible, or would gernal specs be enough... Just
trying to get this cleared up, since many places seem to have their own
ideas regarding the subject
 
THX, D!J!X!

  _____  

From: ddots-l-bounce@xxxxxxxxxxxxx [mailto:ddots-l-bounce@xxxxxxxxxxxxx] On
Behalf Of Bryan Smart
Sent: Wednesday, June 03, 2009 2:22 PM
To: ddots-l@xxxxxxxxxxxxx
Subject: [ddots-l] Re: a bit jammed up on an experiment


It is true that only a little over 3GB of RAM is accessible to the 32-bit
version of XP. However, you need to use identical pairs of RAM sticks if you
want DDR memory to operate at full speed. This means 2 sticks of 2GB each.
If you use a 2GB and a 1GB stick, the memory bus will run at a reduced rate.
Slower memory slows down practically everything in Sonar. Besides, what is
4GB of RAM now? $80?
 
By the way, the /3GB switch still won't let XP use more than 3GB of memory.
On XP Pro, a single application isn't able to use any more than about 1.8GB.
Using the /3GB switch will let an application use up to 3GB of memory.
However, it really doesn't matter, since the /3GB switch will frequently
cause Jaws to blue screen the computer when Jaws starts.
 
Finally, while Sonar technically permits an unlimited number of tracks,
CakeTalking will only support up to 99. If you add more than 99 tracks to
your project, you'll start to encounter strange behavior. Even extremely
fast dual processor systems won't run so well with more than a hundred
tracks of audio.  Every time you press play or record, the computer must
fill up the mixing buffer with the beginning of over a hundred separate
files. That is a massive amount of seeking for the hard drive head, and
means that there will be a long lag before you actually hear anything. This
probably won't be a problem in a few years when we'll be using solid state
drives for recording, since they have near-instant seek times.
 
Bryan
 
  _____  

From: ddots-l-bounce@xxxxxxxxxxxxx [mailto:ddots-l-bounce@xxxxxxxxxxxxx] On
Behalf Of Phil Muir
Sent: Wednesday, May 27, 2009 3:58 PM
To: ddots-l@xxxxxxxxxxxxx
Subject: [ddots-l] Re: a bit jammed up on an experiment


Don't know but, there's no point purchasing extra RAM as your running XP pro
32 bit and wouldn't be able to run any more RAM than up to 3GB with the 3GB
switch.  Hmm, may be worth looking at when Windows 7 comes out and Cake
Talking and HotSpotClicker become 64 bit compatible.

Regards, Phil Muir
 
P J Muir Productions,
Music And Audio Production
Telephone: US (615) 713-2021  
UK+44-1747-821-794
Mobile: UK +44-7968-136-246
E-mail:
info@xxxxxxxxxxxx
URL:
www.philmuir.com/ 

----- Original Message ----- 
From: Greg Brayton <mailto:Greg@xxxxxxxxxxxx>  
To: ddots-l@xxxxxxxxxxxxx 
Sent: Wednesday, May 27, 2009 1:53 PM
Subject: [ddots-l] Re: a bit jammed up on an experiment

Well I think I'll try that, I do have four gigs of ram, but I guess that's
still not enough eh? Wonder how much ram you'd need to do that?

----- Original Message ----- 
From: Phil Muir <mailto:ddots@xxxxxxxxxxxx>  
To: ddots-l@xxxxxxxxxxxxx 
Sent: Wednesday, May 27, 2009 8:01 AM
Subject: [ddots-l] Re: a bit jammed up on an experiment

Hmm, have you tried selecting half of the project say the first 10 minutes?
Exporting that then, selecting the other half and exporting that?  Then you
could paste them end to end in Sound forge.

Regards, Phil Muir
 
P J Muir Productions,
Music And Audio Production
Telephone: US (615) 713-2021  
UK+44-1747-821-794
Mobile: UK +44-7968-136-246
E-mail:
info@xxxxxxxxxxxx
URL:
www.philmuir.com/ 

----- Original Message ----- 
From: Greg  <mailto:Greg@xxxxxxxxxxxx> Brayton 
To: ddots-l@xxxxxxxxxxxxx 
Sent: Wednesday, May 27, 2009 12:04 PM
Subject: [ddots-l] a bit jammed up on an experiment

I call the peace, "how many",
as in how many tracks can I get in this peace.
Well I seemed to have reached my limmit at, 115.
The peace is 20 minutes long.
Most of the soft synths have been bounced to audio tracks, but when I select
all to export it to wave,
it says I haven't enough memory. The drive I'm exporting to has over 300
gigs free. What memory is it telling me I'm out of?
Can I fix it with out exporting it to several wave files and putting them
back together in another project? 

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