Hey Bryan,I spoke with Twelve Tones Systems on Friday, and the tech-support said that Sonar Producer 8 actually addresses up to 3.5 gigs of RAM in Vista 64. What do you make of that?
You mentioned that, "WSAPI drivers in Vista and Windows 7 allow for 0-latency direct monitoring, and the multimedia scheduler helps give priority to recording apps."
Are the WSAPI drivers just for Windows control over devices, or are they able to directly control devices such as the FW1884.
Secondly, can we control any of the prioritization of the multimedia scheduler ourselves, or is this automatically calculated by Windows? If so, how?
Take Care, Sean SeanACummins@xxxxxxxxx (928) 646-7233----- Original Message ----- From: "Bryan Smart" <bryansmart@xxxxxxxxxxxxxx>
To: <ddots-l@xxxxxxxxxxxxx> Sent: Sunday, June 07, 2009 9:55 AM Subject: [ddots-l] Re: a bit jammed up on an experiment But you won't want to, because most of the softsynths and effects that blind people use are still 32-bit, and won't run well in the 64-bit Sonar. Even most sighted people still use 32-bit Sonar on 64-bit Windows for this reason. So 32-bit Sonar on 64-bit Windows will be the top of the mountain for quite a few years to come. You still can use up to 3GB of RAM in Sonar when working this way, which is 50% more than you could on 32-bit Windows, so there is definitely a benefit. Plus, the wsapi drivers in Vista and Windows 7 allow for 0-latency direct monitoring, and the multimedia scheduler helps give priority to recording apps. XP will very soon be old news. Bryan Bryan -----Original Message----- From: ddots-l-bounce@xxxxxxxxxxxxx [mailto:ddots-l-bounce@xxxxxxxxxxxxx] On Behalf Of Phil Muir Sent: Wednesday, June 03, 2009 5:53 PM To: ddots-l@xxxxxxxxxxxxx Subject: [ddots-l] Re: a bit jammed up on an experiment Very cool! Now when we have that 64 bit SonarJaws.dll then, you will be able to go all 64 bit, smile! Regards, Phil Muir P J Muir Productions, Music And Audio Production Telephone: US (615) 713-2021 UK+44-1747-821-794 Mobile: UK +44-7968-136-246 E-mail: info@xxxxxxxxxxxx URL: www.philmuir.com/ ----- Original Message ----- From: "Sean A. Cummins" <seanacummins@xxxxxxxxx> To: <ddots-l@xxxxxxxxxxxxx> Sent: Wednesday, June 03, 2009 8:45 PM Subject: [ddots-l] Re: a bit jammed up on an experiment
Hey Phil, Not to burst your bubble, but I'm working in Sonar 32 in Vista 64 just fine. CakeTalking is working so far so good. This new machine with the Intel I7 quad core, the , X58 chip set with 6 gigs of triple thread memory, is heaven! I haven't had one drop out as of yet. I have been checking meders during recording and playback and jumping to tracks all over the place with JAWS and never once, no, not once, have I had a drop out yet. Sean On 6/3/09, Phil Muir <ddots@xxxxxxxxxxxx> wrote:Hmm, why would you do that as there's a 64 bit version of Sonar on
the
DVD. Hmm, I think you can actually install both the 32 and 64 bit versions
of
Sonar side by side. Anyway, it's all a bit academic as we don't have
a
64 bit SonarJaws.dll for Cake Talking yet. Regards, Phil Muir P J Muir Productions, Music And Audio Production Telephone: US (615) 713-2021 UK+44-1747-821-794 Mobile: UK +44-7968-136-246 E-mail: info@xxxxxxxxxxxx URL: www.philmuir.com/ ----- Original Message ----- From: Sean A. Cummins To: ddots-l@xxxxxxxxxxxxx Sent: Wednesday, June 03, 2009 8:04 PM Subject: [ddots-l] Re: a bit jammed up on an experiment Hey Bryan, On that note... if using Sonar in 32 bit mode with Vista Ultimate
64,
will you receive the benefit of more RAM that Vista can address, or
is it
limited to the 32 bit function of Sonar. Sean ----- Original Message ----- From: Bryan Smart To: ddots-l@xxxxxxxxxxxxx Sent: Wednesday, June 03, 2009 11:22 AM Subject: [ddots-l] Re: a bit jammed up on an experiment It is true that only a little over 3GB of RAM is accessible to
the
32-bit version of XP. However, you need to use identical pairs of RAM
sticks if you want DDR memory to operate at full speed. This means 2 sticks
of
2GB each. If you use a 2GB and a 1GB stick, the memory bus will run at a reduced rate. Slower memory slows down practically everything in Sonar.
Besides,
what is 4GB of RAM now? $80? By the way, the /3GB switch still won't let XP use more than 3GB
of
memory. On XP Pro, a single application isn't able to use any more
than
about 1.8GB. Using the /3GB switch will let an application use up to
3GB
of memory. However, it really doesn't matter, since the /3GB switch will frequently cause Jaws to blue screen the computer when Jaws starts. Finally, while Sonar technically permits an unlimited number of tracks, CakeTalking will only support up to 99. If you add more than 99
tracks to
your project, you'll start to encounter strange behavior. Even
extremely
fast dual processor systems won't run so well with more than a
hundred
tracks of audio. Every time you press play or record, the computer
must
fill up the mixing buffer with the beginning of over a hundred
separate
files. That is a massive amount of seeking for the hard drive head,
and
means that there will be a long lag before you actually hear
anything.
This probably won't be a problem in a few years when we'll be using solid state drives for recording, since they have near-instant seek times. Bryan
------------------------------------------------------------------------ ----
From: ddots-l-bounce@xxxxxxxxxxxxx [mailto:ddots-l-bounce@xxxxxxxxxxxxx] On Behalf Of Phil Muir Sent: Wednesday, May 27, 2009 3:58 PM To: ddots-l@xxxxxxxxxxxxx Subject: [ddots-l] Re: a bit jammed up on an experiment Don't know but, there's no point purchasing extra RAM as your
running
XP pro 32 bit and wouldn't be able to run any more RAM than up to 3GB
with
the 3GB switch. Hmm, may be worth looking at when Windows 7 comes out
and
Cake Talking and HotSpotClicker become 64 bit compatible. Regards, Phil Muir P J Muir Productions, Music And Audio Production Telephone: US (615) 713-2021 UK+44-1747-821-794 Mobile: UK +44-7968-136-246 E-mail: info@xxxxxxxxxxxx URL: www.philmuir.com/ ----- Original Message ----- From: Greg Brayton To: ddots-l@xxxxxxxxxxxxx Sent: Wednesday, May 27, 2009 1:53 PM Subject: [ddots-l] Re: a bit jammed up on an experiment Well I think I'll try that, I do have four gigs of ram, but I
guess
that's still not enough eh? Wonder how much ram you'd need to do
that?
----- Original Message ----- From: Phil Muir To: ddots-l@xxxxxxxxxxxxx Sent: Wednesday, May 27, 2009 8:01 AM Subject: [ddots-l] Re: a bit jammed up on an experiment Hmm, have you tried selecting half of the project say the
first
10 minutes? Exporting that then, selecting the other half and exporting
that? Then you could paste them end to end in Sound forge. Regards, Phil Muir P J Muir Productions, Music And Audio Production Telephone: US (615) 713-2021 UK+44-1747-821-794 Mobile: UK +44-7968-136-246 E-mail: info@xxxxxxxxxxxx URL: www.philmuir.com/ ----- Original Message ----- From: Greg Brayton To: ddots-l@xxxxxxxxxxxxx Sent: Wednesday, May 27, 2009 12:04 PM Subject: [ddots-l] a bit jammed up on an experiment I call the peace, "how many", as in how many tracks can I get in this peace. Well I seemed to have reached my limmit at, 115. The peace is 20 minutes long. Most of the soft synths have been bounced to audio tracks,
but
when I select all to export it to wave, it says I haven't enough memory. The drive I'm exporting to
has
over 300 gigs free. What memory is it telling me I'm out of? Can I fix it with out exporting it to several wave files
and
putting them back together in another project?PLEASE READ THIS FOOTER AT LEAST ONCE! To leave the list, click on the immediately following link: ddots-l-request@xxxxxxxxxxxxx?subject=unsubscribe If this link doesn't work then send a message to: ddots-l-request@xxxxxxxxxxxxx and in the Subject line type unsubscribe For other list commands such as vacation mode, click on the immediately following link: ddots-l-request@xxxxxxxxxxxxx?subject=faq or send a message, to ddots-l-request@xxxxxxxxxxxxx and in the Subject line type faq
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