[ddots-l] Re: a bit jammed up on an experiment

  • From: "Sean A. Cummins" <seanacummins@xxxxxxxxx>
  • To: <ddots-l@xxxxxxxxxxxxx>
  • Date: Sun, 7 Jun 2009 11:29:44 -0700

Hey Bryan,

I spoke with Twelve Tones Systems on Friday, and the tech-support said that Sonar Producer 8 actually addresses up to 3.5 gigs of RAM in Vista 64. What do you make of that?

You mentioned that, "WSAPI drivers in Vista and Windows 7 allow for 0-latency direct monitoring, and the multimedia scheduler helps give priority to recording apps."

Are the WSAPI drivers just for Windows control over devices, or are they able to directly control devices such as the FW1884.

Secondly, can we control any of the prioritization of the multimedia scheduler ourselves, or is this automatically calculated by Windows? If so, how?

Take Care,

Sean
SeanACummins@xxxxxxxxx
(928) 646-7233



----- Original Message ----- From: "Bryan Smart" <bryansmart@xxxxxxxxxxxxxx>
To: <ddots-l@xxxxxxxxxxxxx>
Sent: Sunday, June 07, 2009 9:55 AM
Subject: [ddots-l] Re: a bit jammed up on an experiment


But you won't want to, because most of the softsynths and effects that
blind people use are still 32-bit, and won't run well in the 64-bit
Sonar. Even most sighted people still use 32-bit Sonar on 64-bit Windows
for this reason.

So 32-bit Sonar on 64-bit Windows will be the top of the mountain for
quite a few years to come.

You still can use up to 3GB of RAM in Sonar when working this way, which
is 50% more than you could on 32-bit Windows, so there is definitely a
benefit. Plus, the wsapi drivers in Vista and Windows 7 allow for
0-latency direct monitoring, and the multimedia scheduler helps give
priority to recording apps. XP will very soon be old news.

Bryan

Bryan

-----Original Message-----
From: ddots-l-bounce@xxxxxxxxxxxxx [mailto:ddots-l-bounce@xxxxxxxxxxxxx]
On Behalf Of Phil Muir
Sent: Wednesday, June 03, 2009 5:53 PM
To: ddots-l@xxxxxxxxxxxxx
Subject: [ddots-l] Re: a bit jammed up on an experiment

Very cool!  Now when we have that 64 bit SonarJaws.dll then, you will be
able to go all 64 bit, smile!

Regards, Phil Muir

P J Muir Productions,
Music And Audio Production
Telephone: US (615) 713-2021
UK+44-1747-821-794
Mobile: UK +44-7968-136-246
E-mail:
info@xxxxxxxxxxxx
URL:
www.philmuir.com/
----- Original Message -----
From: "Sean A. Cummins" <seanacummins@xxxxxxxxx>
To: <ddots-l@xxxxxxxxxxxxx>
Sent: Wednesday, June 03, 2009 8:45 PM
Subject: [ddots-l] Re: a bit jammed up on an experiment


Hey Phil,

Not to burst your bubble, but I'm working in Sonar 32 in Vista 64 just
fine.  CakeTalking is working so far so good.

This new machine with the Intel I7 quad core, the , X58 chip set with
6 gigs of triple thread memory, is heaven!  I haven't had one drop out
as of yet.  I have been checking meders during recording and playback
and jumping to tracks all over the place with JAWS and never once, no,
not once, have I had a drop out yet.

Sean


On 6/3/09, Phil Muir <ddots@xxxxxxxxxxxx> wrote:
Hmm, why would you do that as there's a 64 bit version of Sonar on
the
DVD.
Hmm, I think you can actually install both the 32 and 64 bit versions
of
Sonar side by side.  Anyway, it's all a bit academic as we don't have
a
64
bit SonarJaws.dll for Cake Talking yet.

Regards, Phil Muir

P J Muir Productions,
Music And Audio Production
Telephone: US (615) 713-2021
UK+44-1747-821-794
Mobile: UK +44-7968-136-246
E-mail:
info@xxxxxxxxxxxx
URL:
www.philmuir.com/
  ----- Original Message -----
  From: Sean A. Cummins
  To: ddots-l@xxxxxxxxxxxxx
  Sent: Wednesday, June 03, 2009 8:04 PM
  Subject: [ddots-l] Re: a bit jammed up on an experiment


  Hey Bryan,

  On that note... if using Sonar in 32 bit mode with Vista Ultimate
64,
will you receive the benefit of more RAM that Vista can address, or
is it
limited to the 32 bit function of Sonar.

  Sean

    ----- Original Message -----
    From: Bryan Smart
    To: ddots-l@xxxxxxxxxxxxx
    Sent: Wednesday, June 03, 2009 11:22 AM
    Subject: [ddots-l] Re: a bit jammed up on an experiment


    It is true that only a little over 3GB of RAM is accessible to
the
32-bit version of XP. However, you need to use identical pairs of RAM

sticks
if you want DDR memory to operate at full speed. This means 2 sticks
of
2GB
each. If you use a 2GB and a 1GB stick, the memory bus will run at a
reduced
rate. Slower memory slows down practically everything in Sonar.
Besides,
what is 4GB of RAM now? $80?

    By the way, the /3GB switch still won't let XP use more than 3GB
of
memory. On XP Pro, a single application isn't able to use any more
than
about 1.8GB. Using the /3GB switch will let an application use up to
3GB
of
memory. However, it really doesn't matter, since the /3GB switch will
frequently cause Jaws to blue screen the computer when Jaws starts.

    Finally, while Sonar technically permits an unlimited number of
tracks,
CakeTalking will only support up to 99. If you add more than 99
tracks to
your project, you'll start to encounter strange behavior. Even
extremely
fast dual processor systems won't run so well with more than a
hundred
tracks of audio.  Every time you press play or record, the computer
must
fill up the mixing buffer with the beginning of over a hundred
separate
files. That is a massive amount of seeking for the hard drive head,
and
means that there will be a long lag before you actually hear
anything.
This
probably won't be a problem in a few years when we'll be using solid
state
drives for recording, since they have near-instant seek times.

    Bryan



------------------------------------------------------------------------
----
    From: ddots-l-bounce@xxxxxxxxxxxxx
[mailto:ddots-l-bounce@xxxxxxxxxxxxx]
On Behalf Of Phil Muir
    Sent: Wednesday, May 27, 2009 3:58 PM
    To: ddots-l@xxxxxxxxxxxxx
    Subject: [ddots-l] Re: a bit jammed up on an experiment


    Don't know but, there's no point purchasing extra RAM as your
running
XP
pro 32 bit and wouldn't be able to run any more RAM than up to 3GB
with
the
3GB switch.  Hmm, may be worth looking at when Windows 7 comes out
and
Cake
Talking and HotSpotClicker become 64 bit compatible.

    Regards, Phil Muir

    P J Muir Productions,
    Music And Audio Production
    Telephone: US (615) 713-2021
    UK+44-1747-821-794
    Mobile: UK +44-7968-136-246
    E-mail:
    info@xxxxxxxxxxxx
    URL:
    www.philmuir.com/
      ----- Original Message -----
      From: Greg Brayton
      To: ddots-l@xxxxxxxxxxxxx
      Sent: Wednesday, May 27, 2009 1:53 PM
      Subject: [ddots-l] Re: a bit jammed up on an experiment


      Well I think I'll try that, I do have four gigs of ram, but I
guess
that's still not enough eh? Wonder how much ram you'd need to do
that?
        ----- Original Message -----
        From: Phil Muir
        To: ddots-l@xxxxxxxxxxxxx
        Sent: Wednesday, May 27, 2009 8:01 AM
        Subject: [ddots-l] Re: a bit jammed up on an experiment


        Hmm, have you tried selecting half of the project say the
first
10
minutes?  Exporting that then, selecting the other half and exporting

that?
Then you could paste them end to end in Sound forge.

        Regards, Phil Muir

        P J Muir Productions,
        Music And Audio Production
        Telephone: US (615) 713-2021
        UK+44-1747-821-794
        Mobile: UK +44-7968-136-246
        E-mail:
        info@xxxxxxxxxxxx
        URL:
        www.philmuir.com/
          ----- Original Message -----
          From: Greg Brayton
          To: ddots-l@xxxxxxxxxxxxx
          Sent: Wednesday, May 27, 2009 12:04 PM
          Subject: [ddots-l] a bit jammed up on an experiment


          I call the peace, "how many",
          as in how many tracks can I get in this peace.
          Well I seemed to have reached my limmit at, 115.
          The peace is 20 minutes long.
          Most of the soft synths have been bounced to audio tracks,
but
when I select all to export it to wave,
          it says I haven't enough memory. The drive I'm exporting to
has
over 300 gigs free. What memory is it telling me I'm out of?
          Can I fix it with out exporting it to several wave files
and
putting them back together in another project?
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