[ddots-l] Re: a bit jammed up on an experiment

  • From: "Phil Muir" <ddots@xxxxxxxxxxxx>
  • To: <ddots-l@xxxxxxxxxxxxx>
  • Date: Wed, 3 Jun 2009 20:09:53 +0100

Hmm, why would you do that as there's a 64 bit version of Sonar on the DVD.  
Hmm, I think you can actually install both the 32 and 64 bit versions of Sonar 
side by side.  Anyway, it's all a bit academic as we don't have a 64 bit 
SonarJaws.dll for Cake Talking yet.

Regards, Phil Muir
 
P J Muir Productions,
Music And Audio Production
Telephone: US (615) 713-2021  
UK+44-1747-821-794
Mobile: UK +44-7968-136-246
E-mail:
info@xxxxxxxxxxxx
URL:
www.philmuir.com/ 
  ----- Original Message ----- 
  From: Sean A. Cummins 
  To: ddots-l@xxxxxxxxxxxxx 
  Sent: Wednesday, June 03, 2009 8:04 PM
  Subject: [ddots-l] Re: a bit jammed up on an experiment


  Hey Bryan,

  On that note... if using Sonar in 32 bit mode with Vista Ultimate 64,  will 
you receive the benefit of more RAM that Vista can address, or is it limited to 
the 32 bit function of Sonar.

  Sean

    ----- Original Message ----- 
    From: Bryan Smart 
    To: ddots-l@xxxxxxxxxxxxx 
    Sent: Wednesday, June 03, 2009 11:22 AM
    Subject: [ddots-l] Re: a bit jammed up on an experiment


    It is true that only a little over 3GB of RAM is accessible to the 32-bit 
version of XP. However, you need to use identical pairs of RAM sticks if you 
want DDR memory to operate at full speed. This means 2 sticks of 2GB each. If 
you use a 2GB and a 1GB stick, the memory bus will run at a reduced rate. 
Slower memory slows down practically everything in Sonar. Besides, what is 4GB 
of RAM now? $80?

    By the way, the /3GB switch still won't let XP use more than 3GB of memory. 
On XP Pro, a single application isn't able to use any more than about 1.8GB. 
Using the /3GB switch will let an application use up to 3GB of memory. However, 
it really doesn't matter, since the /3GB switch will frequently cause Jaws to 
blue screen the computer when Jaws starts.

    Finally, while Sonar technically permits an unlimited number of tracks, 
CakeTalking will only support up to 99. If you add more than 99 tracks to your 
project, you'll start to encounter strange behavior. Even extremely fast dual 
processor systems won't run so well with more than a hundred tracks of audio.  
Every time you press play or record, the computer must fill up the mixing 
buffer with the beginning of over a hundred separate files. That is a massive 
amount of seeking for the hard drive head, and means that there will be a long 
lag before you actually hear anything. This probably won't be a problem in a 
few years when we'll be using solid state drives for recording, since they have 
near-instant seek times.

    Bryan


----------------------------------------------------------------------------
    From: ddots-l-bounce@xxxxxxxxxxxxx [mailto:ddots-l-bounce@xxxxxxxxxxxxx] On 
Behalf Of Phil Muir
    Sent: Wednesday, May 27, 2009 3:58 PM
    To: ddots-l@xxxxxxxxxxxxx
    Subject: [ddots-l] Re: a bit jammed up on an experiment


    Don't know but, there's no point purchasing extra RAM as your running XP 
pro 32 bit and wouldn't be able to run any more RAM than up to 3GB with the 3GB 
switch.  Hmm, may be worth looking at when Windows 7 comes out and Cake Talking 
and HotSpotClicker become 64 bit compatible.

    Regards, Phil Muir
     
    P J Muir Productions,
    Music And Audio Production
    Telephone: US (615) 713-2021  
    UK+44-1747-821-794
    Mobile: UK +44-7968-136-246
    E-mail:
    info@xxxxxxxxxxxx
    URL:
    www.philmuir.com/ 
      ----- Original Message ----- 
      From: Greg Brayton 
      To: ddots-l@xxxxxxxxxxxxx 
      Sent: Wednesday, May 27, 2009 1:53 PM
      Subject: [ddots-l] Re: a bit jammed up on an experiment


      Well I think I'll try that, I do have four gigs of ram, but I guess 
that's still not enough eh? Wonder how much ram you'd need to do that?
        ----- Original Message ----- 
        From: Phil Muir 
        To: ddots-l@xxxxxxxxxxxxx 
        Sent: Wednesday, May 27, 2009 8:01 AM
        Subject: [ddots-l] Re: a bit jammed up on an experiment


        Hmm, have you tried selecting half of the project say the first 10 
minutes?  Exporting that then, selecting the other half and exporting that?  
Then you could paste them end to end in Sound forge.

        Regards, Phil Muir
         
        P J Muir Productions,
        Music And Audio Production
        Telephone: US (615) 713-2021  
        UK+44-1747-821-794
        Mobile: UK +44-7968-136-246
        E-mail:
        info@xxxxxxxxxxxx
        URL:
        www.philmuir.com/ 
          ----- Original Message ----- 
          From: Greg Brayton 
          To: ddots-l@xxxxxxxxxxxxx 
          Sent: Wednesday, May 27, 2009 12:04 PM
          Subject: [ddots-l] a bit jammed up on an experiment


          I call the peace, "how many",
          as in how many tracks can I get in this peace.
          Well I seemed to have reached my limmit at, 115.
          The peace is 20 minutes long.
          Most of the soft synths have been bounced to audio tracks, but when I 
select all to export it to wave,
          it says I haven't enough memory. The drive I'm exporting to has over 
300 gigs free. What memory is it telling me I'm out of?
          Can I fix it with out exporting it to several wave files and putting 
them back together in another project? 

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