[ddots-l] Re: a bit jammed up on an experiment

  • From: "Kevin Gibbs" <kevjazz@xxxxxxxxx>
  • To: <ddots-l@xxxxxxxxxxxxx>
  • Date: Sun, 7 Jun 2009 22:13:59 -0500

Bryan,
        Have you experimented with Windows 7 at all?  Concerning running
32bit Sonar in 64bit Windows.  I gather that CT works in that situation?  If
you use the CTRL Shift End key combo to have JAWS read the CPU usage, is it
dramatically better, assuming you have 4GB of which you can use 3, rather
than 2 as in XP?
Thanks,
Kevin

-----Original Message-----
From: ddots-l-bounce@xxxxxxxxxxxxx [mailto:ddots-l-bounce@xxxxxxxxxxxxx] On
Behalf Of Bryan Smart
Sent: Sunday, June 07, 2009 11:55 AM
To: ddots-l@xxxxxxxxxxxxx
Subject: [ddots-l] Re: a bit jammed up on an experiment


But you won't want to, because most of the softsynths and effects that blind
people use are still 32-bit, and won't run well in the 64-bit Sonar. Even
most sighted people still use 32-bit Sonar on 64-bit Windows for this
reason.

So 32-bit Sonar on 64-bit Windows will be the top of the mountain for quite
a few years to come.

You still can use up to 3GB of RAM in Sonar when working this way, which is
50% more than you could on 32-bit Windows, so there is definitely a benefit.
Plus, the wsapi drivers in Vista and Windows 7 allow for 0-latency direct
monitoring, and the multimedia scheduler helps give priority to recording
apps. XP will very soon be old news.

Bryan

Bryan

-----Original Message-----
From: ddots-l-bounce@xxxxxxxxxxxxx [mailto:ddots-l-bounce@xxxxxxxxxxxxx]
On Behalf Of Phil Muir
Sent: Wednesday, June 03, 2009 5:53 PM
To: ddots-l@xxxxxxxxxxxxx
Subject: [ddots-l] Re: a bit jammed up on an experiment

Very cool!  Now when we have that 64 bit SonarJaws.dll then, you will be
able to go all 64 bit, smile!

Regards, Phil Muir

P J Muir Productions,
Music And Audio Production
Telephone: US (615) 713-2021
UK+44-1747-821-794
Mobile: UK +44-7968-136-246
E-mail:
info@xxxxxxxxxxxx
URL:
www.philmuir.com/
----- Original Message -----
From: "Sean A. Cummins" <seanacummins@xxxxxxxxx>
To: <ddots-l@xxxxxxxxxxxxx>
Sent: Wednesday, June 03, 2009 8:45 PM
Subject: [ddots-l] Re: a bit jammed up on an experiment


> Hey Phil,
>
> Not to burst your bubble, but I'm working in Sonar 32 in Vista 64 just 
> fine.  CakeTalking is working so far so good.
>
> This new machine with the Intel I7 quad core, the , X58 chip set with 
> 6 gigs of triple thread memory, is heaven!  I haven't had one drop out 
> as of yet.  I have been checking meders during recording and playback 
> and jumping to tracks all over the place with JAWS and never once, no, 
> not once, have I had a drop out yet.
>
> Sean
>
>
> On 6/3/09, Phil Muir <ddots@xxxxxxxxxxxx> wrote:
>> Hmm, why would you do that as there's a 64 bit version of Sonar on
the 
>> DVD.
>> Hmm, I think you can actually install both the 32 and 64 bit versions
of
>> Sonar side by side.  Anyway, it's all a bit academic as we don't have
a 
>> 64
>> bit SonarJaws.dll for Cake Talking yet.
>>
>> Regards, Phil Muir
>>
>> P J Muir Productions,
>> Music And Audio Production
>> Telephone: US (615) 713-2021
>> UK+44-1747-821-794
>> Mobile: UK +44-7968-136-246
>> E-mail:
>> info@xxxxxxxxxxxx
>> URL:
>> www.philmuir.com/
>>   ----- Original Message -----
>>   From: Sean A. Cummins
>>   To: ddots-l@xxxxxxxxxxxxx
>>   Sent: Wednesday, June 03, 2009 8:04 PM
>>   Subject: [ddots-l] Re: a bit jammed up on an experiment
>>
>>
>>   Hey Bryan,
>>
>>   On that note... if using Sonar in 32 bit mode with Vista Ultimate
64,
>> will you receive the benefit of more RAM that Vista can address, or
is it
>> limited to the 32 bit function of Sonar.
>>
>>   Sean
>>
>>     ----- Original Message -----
>>     From: Bryan Smart
>>     To: ddots-l@xxxxxxxxxxxxx
>>     Sent: Wednesday, June 03, 2009 11:22 AM
>>     Subject: [ddots-l] Re: a bit jammed up on an experiment
>>
>>
>>     It is true that only a little over 3GB of RAM is accessible to
the
>> 32-bit version of XP. However, you need to use identical pairs of RAM

>> sticks
>> if you want DDR memory to operate at full speed. This means 2 sticks
of 
>> 2GB
>> each. If you use a 2GB and a 1GB stick, the memory bus will run at a
>> reduced
>> rate. Slower memory slows down practically everything in Sonar.
Besides,
>> what is 4GB of RAM now? $80?
>>
>>     By the way, the /3GB switch still won't let XP use more than 3GB
of
>> memory. On XP Pro, a single application isn't able to use any more
than
>> about 1.8GB. Using the /3GB switch will let an application use up to
3GB 
>> of
>> memory. However, it really doesn't matter, since the /3GB switch will 
>> frequently cause Jaws to blue screen the computer when Jaws starts.
>>
>>     Finally, while Sonar technically permits an unlimited number of
>> tracks,
>> CakeTalking will only support up to 99. If you add more than 99
tracks to
>> your project, you'll start to encounter strange behavior. Even
extremely
>> fast dual processor systems won't run so well with more than a
hundred
>> tracks of audio.  Every time you press play or record, the computer
must
>> fill up the mixing buffer with the beginning of over a hundred
separate
>> files. That is a massive amount of seeking for the hard drive head,
and
>> means that there will be a long lag before you actually hear
anything. 
>> This
>> probably won't be a problem in a few years when we'll be using solid
>> state
>> drives for recording, since they have near-instant seek times.
>>
>>     Bryan
>>
>>
>>
------------------------------------------------------------------------
----
>>     From: ddots-l-bounce@xxxxxxxxxxxxx
>> [mailto:ddots-l-bounce@xxxxxxxxxxxxx]
>> On Behalf Of Phil Muir
>>     Sent: Wednesday, May 27, 2009 3:58 PM
>>     To: ddots-l@xxxxxxxxxxxxx
>>     Subject: [ddots-l] Re: a bit jammed up on an experiment
>>
>>
>>     Don't know but, there's no point purchasing extra RAM as your
running 
>> XP
>> pro 32 bit and wouldn't be able to run any more RAM than up to 3GB
with 
>> the
>> 3GB switch.  Hmm, may be worth looking at when Windows 7 comes out
and 
>> Cake
>> Talking and HotSpotClicker become 64 bit compatible.
>>
>>     Regards, Phil Muir
>>
>>     P J Muir Productions,
>>     Music And Audio Production
>>     Telephone: US (615) 713-2021
>>     UK+44-1747-821-794
>>     Mobile: UK +44-7968-136-246
>>     E-mail:
>>     info@xxxxxxxxxxxx
>>     URL:
>>     www.philmuir.com/
>>       ----- Original Message -----
>>       From: Greg Brayton
>>       To: ddots-l@xxxxxxxxxxxxx
>>       Sent: Wednesday, May 27, 2009 1:53 PM
>>       Subject: [ddots-l] Re: a bit jammed up on an experiment
>>
>>
>>       Well I think I'll try that, I do have four gigs of ram, but I
guess
>> that's still not enough eh? Wonder how much ram you'd need to do
that?
>>         ----- Original Message -----
>>         From: Phil Muir
>>         To: ddots-l@xxxxxxxxxxxxx
>>         Sent: Wednesday, May 27, 2009 8:01 AM
>>         Subject: [ddots-l] Re: a bit jammed up on an experiment
>>
>>
>>         Hmm, have you tried selecting half of the project say the
first 
>> 10
>> minutes?  Exporting that then, selecting the other half and exporting

>> that?
>> Then you could paste them end to end in Sound forge.
>>
>>         Regards, Phil Muir
>>
>>         P J Muir Productions,
>>         Music And Audio Production
>>         Telephone: US (615) 713-2021
>>         UK+44-1747-821-794
>>         Mobile: UK +44-7968-136-246
>>         E-mail:
>>         info@xxxxxxxxxxxx
>>         URL:
>>         www.philmuir.com/
>>           ----- Original Message -----
>>           From: Greg Brayton
>>           To: ddots-l@xxxxxxxxxxxxx
>>           Sent: Wednesday, May 27, 2009 12:04 PM
>>           Subject: [ddots-l] a bit jammed up on an experiment
>>
>>
>>           I call the peace, "how many",
>>           as in how many tracks can I get in this peace.
>>           Well I seemed to have reached my limmit at, 115.
>>           The peace is 20 minutes long.
>>           Most of the soft synths have been bounced to audio tracks,
but
>> when I select all to export it to wave,
>>           it says I haven't enough memory. The drive I'm exporting to
has
>> over 300 gigs free. What memory is it telling me I'm out of?
>>           Can I fix it with out exporting it to several wave files
and
>> putting them back together in another project?
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