[ddots-l] Re: a bit jammed up on an experiment

  • From: "Gordon Kent" <dbmusic@xxxxxxxxxxxx>
  • To: <ddots-l@xxxxxxxxxxxxx>
  • Date: Wed, 3 Jun 2009 23:51:42 -0400

Yes, having a dual quad machine truly has made my dreams come true. I can just load up on soft synths to my hearts content with no fear of maxing out, and I don't have to freeze and raise latency at mixdown. I do intend to try the 64 bit version of sonar one of these days, but many plugs are still not available as native 64 bit aps and running them under the 64 bit os can actually put more drain on resources than is worth.

Gord
----- Original Message ----- From: "Sean A. Cummins" <seanacummins@xxxxxxxxx>
To: <ddots-l@xxxxxxxxxxxxx>
Sent: Wednesday, June 03, 2009 3:45 PM
Subject: [ddots-l] Re: a bit jammed up on an experiment


Hey Phil,

Not to burst your bubble, but I'm working in Sonar 32 in Vista 64 just
fine.  CakeTalking is working so far so good.

This new machine with the Intel I7 quad core, the , X58 chip set with
6 gigs of triple thread memory, is heaven!  I haven't had one drop out
as of yet.  I have been checking meders during recording and playback
and jumping to tracks all over the place with JAWS and never once, no,
not once, have I had a drop out yet.

Sean


On 6/3/09, Phil Muir <ddots@xxxxxxxxxxxx> wrote:
Hmm, why would you do that as there's a 64 bit version of Sonar on the DVD.
Hmm, I think you can actually install both the 32 and 64 bit versions of
Sonar side by side. Anyway, it's all a bit academic as we don't have a 64
bit SonarJaws.dll for Cake Talking yet.

Regards, Phil Muir

P J Muir Productions,
Music And Audio Production
Telephone: US (615) 713-2021
UK+44-1747-821-794
Mobile: UK +44-7968-136-246
E-mail:
info@xxxxxxxxxxxx
URL:
www.philmuir.com/
  ----- Original Message -----
  From: Sean A. Cummins
  To: ddots-l@xxxxxxxxxxxxx
  Sent: Wednesday, June 03, 2009 8:04 PM
  Subject: [ddots-l] Re: a bit jammed up on an experiment


  Hey Bryan,

  On that note... if using Sonar in 32 bit mode with Vista Ultimate 64,
will you receive the benefit of more RAM that Vista can address, or is it
limited to the 32 bit function of Sonar.

  Sean

    ----- Original Message -----
    From: Bryan Smart
    To: ddots-l@xxxxxxxxxxxxx
    Sent: Wednesday, June 03, 2009 11:22 AM
    Subject: [ddots-l] Re: a bit jammed up on an experiment


    It is true that only a little over 3GB of RAM is accessible to the
32-bit version of XP. However, you need to use identical pairs of RAM sticks if you want DDR memory to operate at full speed. This means 2 sticks of 2GB each. If you use a 2GB and a 1GB stick, the memory bus will run at a reduced
rate. Slower memory slows down practically everything in Sonar. Besides,
what is 4GB of RAM now? $80?

    By the way, the /3GB switch still won't let XP use more than 3GB of
memory. On XP Pro, a single application isn't able to use any more than
about 1.8GB. Using the /3GB switch will let an application use up to 3GB of
memory. However, it really doesn't matter, since the /3GB switch will
frequently cause Jaws to blue screen the computer when Jaws starts.

Finally, while Sonar technically permits an unlimited number of tracks,
CakeTalking will only support up to 99. If you add more than 99 tracks to
your project, you'll start to encounter strange behavior. Even extremely
fast dual processor systems won't run so well with more than a hundred
tracks of audio.  Every time you press play or record, the computer must
fill up the mixing buffer with the beginning of over a hundred separate
files. That is a massive amount of seeking for the hard drive head, and
means that there will be a long lag before you actually hear anything. This probably won't be a problem in a few years when we'll be using solid state
drives for recording, since they have near-instant seek times.

    Bryan


----------------------------------------------------------------------------
From: ddots-l-bounce@xxxxxxxxxxxxx [mailto:ddots-l-bounce@xxxxxxxxxxxxx]
On Behalf Of Phil Muir
    Sent: Wednesday, May 27, 2009 3:58 PM
    To: ddots-l@xxxxxxxxxxxxx
    Subject: [ddots-l] Re: a bit jammed up on an experiment


Don't know but, there's no point purchasing extra RAM as your running XP pro 32 bit and wouldn't be able to run any more RAM than up to 3GB with the 3GB switch. Hmm, may be worth looking at when Windows 7 comes out and Cake
Talking and HotSpotClicker become 64 bit compatible.

    Regards, Phil Muir

    P J Muir Productions,
    Music And Audio Production
    Telephone: US (615) 713-2021
    UK+44-1747-821-794
    Mobile: UK +44-7968-136-246
    E-mail:
    info@xxxxxxxxxxxx
    URL:
    www.philmuir.com/
      ----- Original Message -----
      From: Greg Brayton
      To: ddots-l@xxxxxxxxxxxxx
      Sent: Wednesday, May 27, 2009 1:53 PM
      Subject: [ddots-l] Re: a bit jammed up on an experiment


      Well I think I'll try that, I do have four gigs of ram, but I guess
that's still not enough eh? Wonder how much ram you'd need to do that?
        ----- Original Message -----
        From: Phil Muir
        To: ddots-l@xxxxxxxxxxxxx
        Sent: Wednesday, May 27, 2009 8:01 AM
        Subject: [ddots-l] Re: a bit jammed up on an experiment


Hmm, have you tried selecting half of the project say the first 10 minutes? Exporting that then, selecting the other half and exporting that?
Then you could paste them end to end in Sound forge.

        Regards, Phil Muir

        P J Muir Productions,
        Music And Audio Production
        Telephone: US (615) 713-2021
        UK+44-1747-821-794
        Mobile: UK +44-7968-136-246
        E-mail:
        info@xxxxxxxxxxxx
        URL:
        www.philmuir.com/
          ----- Original Message -----
          From: Greg Brayton
          To: ddots-l@xxxxxxxxxxxxx
          Sent: Wednesday, May 27, 2009 12:04 PM
          Subject: [ddots-l] a bit jammed up on an experiment


          I call the peace, "how many",
          as in how many tracks can I get in this peace.
          Well I seemed to have reached my limmit at, 115.
          The peace is 20 minutes long.
          Most of the soft synths have been bounced to audio tracks, but
when I select all to export it to wave,
          it says I haven't enough memory. The drive I'm exporting to has
over 300 gigs free. What memory is it telling me I'm out of?
          Can I fix it with out exporting it to several wave files and
putting them back together in another project?
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