[ddots-l] Re: a bit jammed up on an experiment

  • From: "Bryan Smart" <bryansmart@xxxxxxxxxxxxxx>
  • To: <ddots-l@xxxxxxxxxxxxx>
  • Date: Sun, 7 Jun 2009 12:55:03 -0400

But you won't want to, because most of the softsynths and effects that
blind people use are still 32-bit, and won't run well in the 64-bit
Sonar. Even most sighted people still use 32-bit Sonar on 64-bit Windows
for this reason.

So 32-bit Sonar on 64-bit Windows will be the top of the mountain for
quite a few years to come.

You still can use up to 3GB of RAM in Sonar when working this way, which
is 50% more than you could on 32-bit Windows, so there is definitely a
benefit. Plus, the wsapi drivers in Vista and Windows 7 allow for
0-latency direct monitoring, and the multimedia scheduler helps give
priority to recording apps. XP will very soon be old news.

Bryan

Bryan

-----Original Message-----
From: ddots-l-bounce@xxxxxxxxxxxxx [mailto:ddots-l-bounce@xxxxxxxxxxxxx]
On Behalf Of Phil Muir
Sent: Wednesday, June 03, 2009 5:53 PM
To: ddots-l@xxxxxxxxxxxxx
Subject: [ddots-l] Re: a bit jammed up on an experiment

Very cool!  Now when we have that 64 bit SonarJaws.dll then, you will be
able to go all 64 bit, smile!

Regards, Phil Muir

P J Muir Productions,
Music And Audio Production
Telephone: US (615) 713-2021
UK+44-1747-821-794
Mobile: UK +44-7968-136-246
E-mail:
info@xxxxxxxxxxxx
URL:
www.philmuir.com/
----- Original Message -----
From: "Sean A. Cummins" <seanacummins@xxxxxxxxx>
To: <ddots-l@xxxxxxxxxxxxx>
Sent: Wednesday, June 03, 2009 8:45 PM
Subject: [ddots-l] Re: a bit jammed up on an experiment


> Hey Phil,
>
> Not to burst your bubble, but I'm working in Sonar 32 in Vista 64 just
> fine.  CakeTalking is working so far so good.
>
> This new machine with the Intel I7 quad core, the , X58 chip set with
> 6 gigs of triple thread memory, is heaven!  I haven't had one drop out
> as of yet.  I have been checking meders during recording and playback
> and jumping to tracks all over the place with JAWS and never once, no,
> not once, have I had a drop out yet.
>
> Sean
>
>
> On 6/3/09, Phil Muir <ddots@xxxxxxxxxxxx> wrote:
>> Hmm, why would you do that as there's a 64 bit version of Sonar on
the 
>> DVD.
>> Hmm, I think you can actually install both the 32 and 64 bit versions
of
>> Sonar side by side.  Anyway, it's all a bit academic as we don't have
a 
>> 64
>> bit SonarJaws.dll for Cake Talking yet.
>>
>> Regards, Phil Muir
>>
>> P J Muir Productions,
>> Music And Audio Production
>> Telephone: US (615) 713-2021
>> UK+44-1747-821-794
>> Mobile: UK +44-7968-136-246
>> E-mail:
>> info@xxxxxxxxxxxx
>> URL:
>> www.philmuir.com/
>>   ----- Original Message -----
>>   From: Sean A. Cummins
>>   To: ddots-l@xxxxxxxxxxxxx
>>   Sent: Wednesday, June 03, 2009 8:04 PM
>>   Subject: [ddots-l] Re: a bit jammed up on an experiment
>>
>>
>>   Hey Bryan,
>>
>>   On that note... if using Sonar in 32 bit mode with Vista Ultimate
64,
>> will you receive the benefit of more RAM that Vista can address, or
is it
>> limited to the 32 bit function of Sonar.
>>
>>   Sean
>>
>>     ----- Original Message -----
>>     From: Bryan Smart
>>     To: ddots-l@xxxxxxxxxxxxx
>>     Sent: Wednesday, June 03, 2009 11:22 AM
>>     Subject: [ddots-l] Re: a bit jammed up on an experiment
>>
>>
>>     It is true that only a little over 3GB of RAM is accessible to
the
>> 32-bit version of XP. However, you need to use identical pairs of RAM

>> sticks
>> if you want DDR memory to operate at full speed. This means 2 sticks
of 
>> 2GB
>> each. If you use a 2GB and a 1GB stick, the memory bus will run at a 
>> reduced
>> rate. Slower memory slows down practically everything in Sonar.
Besides,
>> what is 4GB of RAM now? $80?
>>
>>     By the way, the /3GB switch still won't let XP use more than 3GB
of
>> memory. On XP Pro, a single application isn't able to use any more
than
>> about 1.8GB. Using the /3GB switch will let an application use up to
3GB 
>> of
>> memory. However, it really doesn't matter, since the /3GB switch will
>> frequently cause Jaws to blue screen the computer when Jaws starts.
>>
>>     Finally, while Sonar technically permits an unlimited number of 
>> tracks,
>> CakeTalking will only support up to 99. If you add more than 99
tracks to
>> your project, you'll start to encounter strange behavior. Even
extremely
>> fast dual processor systems won't run so well with more than a
hundred
>> tracks of audio.  Every time you press play or record, the computer
must
>> fill up the mixing buffer with the beginning of over a hundred
separate
>> files. That is a massive amount of seeking for the hard drive head,
and
>> means that there will be a long lag before you actually hear
anything. 
>> This
>> probably won't be a problem in a few years when we'll be using solid 
>> state
>> drives for recording, since they have near-instant seek times.
>>
>>     Bryan
>>
>>
>>
------------------------------------------------------------------------
----
>>     From: ddots-l-bounce@xxxxxxxxxxxxx 
>> [mailto:ddots-l-bounce@xxxxxxxxxxxxx]
>> On Behalf Of Phil Muir
>>     Sent: Wednesday, May 27, 2009 3:58 PM
>>     To: ddots-l@xxxxxxxxxxxxx
>>     Subject: [ddots-l] Re: a bit jammed up on an experiment
>>
>>
>>     Don't know but, there's no point purchasing extra RAM as your
running 
>> XP
>> pro 32 bit and wouldn't be able to run any more RAM than up to 3GB
with 
>> the
>> 3GB switch.  Hmm, may be worth looking at when Windows 7 comes out
and 
>> Cake
>> Talking and HotSpotClicker become 64 bit compatible.
>>
>>     Regards, Phil Muir
>>
>>     P J Muir Productions,
>>     Music And Audio Production
>>     Telephone: US (615) 713-2021
>>     UK+44-1747-821-794
>>     Mobile: UK +44-7968-136-246
>>     E-mail:
>>     info@xxxxxxxxxxxx
>>     URL:
>>     www.philmuir.com/
>>       ----- Original Message -----
>>       From: Greg Brayton
>>       To: ddots-l@xxxxxxxxxxxxx
>>       Sent: Wednesday, May 27, 2009 1:53 PM
>>       Subject: [ddots-l] Re: a bit jammed up on an experiment
>>
>>
>>       Well I think I'll try that, I do have four gigs of ram, but I
guess
>> that's still not enough eh? Wonder how much ram you'd need to do
that?
>>         ----- Original Message -----
>>         From: Phil Muir
>>         To: ddots-l@xxxxxxxxxxxxx
>>         Sent: Wednesday, May 27, 2009 8:01 AM
>>         Subject: [ddots-l] Re: a bit jammed up on an experiment
>>
>>
>>         Hmm, have you tried selecting half of the project say the
first 
>> 10
>> minutes?  Exporting that then, selecting the other half and exporting

>> that?
>> Then you could paste them end to end in Sound forge.
>>
>>         Regards, Phil Muir
>>
>>         P J Muir Productions,
>>         Music And Audio Production
>>         Telephone: US (615) 713-2021
>>         UK+44-1747-821-794
>>         Mobile: UK +44-7968-136-246
>>         E-mail:
>>         info@xxxxxxxxxxxx
>>         URL:
>>         www.philmuir.com/
>>           ----- Original Message -----
>>           From: Greg Brayton
>>           To: ddots-l@xxxxxxxxxxxxx
>>           Sent: Wednesday, May 27, 2009 12:04 PM
>>           Subject: [ddots-l] a bit jammed up on an experiment
>>
>>
>>           I call the peace, "how many",
>>           as in how many tracks can I get in this peace.
>>           Well I seemed to have reached my limmit at, 115.
>>           The peace is 20 minutes long.
>>           Most of the soft synths have been bounced to audio tracks,
but
>> when I select all to export it to wave,
>>           it says I haven't enough memory. The drive I'm exporting to
has
>> over 300 gigs free. What memory is it telling me I'm out of?
>>           Can I fix it with out exporting it to several wave files
and
>> putting them back together in another project?
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